Trylobot,
I need to ask a favor of you regarding some new functionality in the next revision of your ship editor. I'm
badly in need of new commands within Ship Mode which will allow one to perform "select all" and then "drag all" when working with the
entire boundaries polygon, engine glows, weapon slots & carrier flight decks. Here's why...
I'm performing delicate surgery upon a ship sprite of mind-bending complexity; one which another player authored and brought to completion. This hull has a major known issue which is a consequence of the ship's mass centerpoint being much too far
off center when compared to the sprite graphic.
(Hey, we're all human here.) This otherwise-fun hull's mass offset issue makes it significantly difficult to work with in the game's Refit screen, so I decided to take action to repair it via your amazing ship editor.
Sadly, I was stunned and defeated when I realized that relocating the mass centerpoint not only moves
everything else, but also that there is not yet
any convenient fast and precise way to, one data-set at a time, drag
all of those other ship elements (bounds polygon, engineglows, turrets & fighter bays) by an identical amount so that everything on the newly-overhauled ship now matches again. Is this functionality feasible for you to add? Please advise -- thanks!
"Help me, Trylo-Bot Kenobi; you're my only hope."