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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 387198 times)

Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #135 on: April 01, 2012, 09:20:05 PM »

Quote
In the meantime, don't press G to assign weapon groups, until you have at least one weapon assigned to a slot.

Ah okay, odd how it sees it as something to flip out and cause an error about it.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #136 on: April 01, 2012, 10:49:28 PM »

I'm not going to lie - this code is a slap-job. Don't worry about it.
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Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #137 on: April 02, 2012, 01:12:23 PM »

alright, though wouldn't it being "nice and neat" fix a lot of bugs? But cost a lot of time to do something like that?
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #138 on: April 02, 2012, 02:11:45 PM »

@Zil: My intent is to fix all the bugs. We just have to find them first, and I have to find time to get stuff done. I recently had more free time than usual so I got a lot done, but at the moment work is crazy so it will be a little bit til I can get back in it. But I made a note of it, was able to reproduce and have a good idea how to fix it.

If you find more bugs, report them the same way and they'll all get bundled together into whenever the next release is, k?
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Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #139 on: April 02, 2012, 02:15:37 PM »

sounds good, till then
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Cordacc

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Re: Trylobot's ship editor (2.4.5)
« Reply #140 on: April 02, 2012, 02:25:04 PM »

what does the range option in the .csv data do?
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #141 on: April 02, 2012, 02:55:10 PM »

If you're talking about weapons CSV data, it sets the range of the weapon if it is energy or ballistic. If you have a range field in the editor.... something is wrong, because ships don't have a "range"
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Cordacc

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Re: Trylobot's ship editor (2.4.5)
« Reply #142 on: April 02, 2012, 03:00:09 PM »

its in your ship editor, there is a range thing that you can set which is automatically at 50.
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Upgradecap

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Re: Trylobot's ship editor (2.4.5)
« Reply #143 on: April 02, 2012, 03:01:19 PM »

You're wrong, Trylobot, since ships do have the "range", but It's not used. In the ship_data.csv
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #144 on: April 02, 2012, 06:51:27 PM »

Oh oh you mean for fuel consumption - that has to do with interstellar travel, later on. It's like "size of gas tank."

The ranges for all your ships will be taken into account, as well as fuel units per light year, when using the hyperlight drives to travel between stars  8)
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Cordacc

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Re: Trylobot's ship editor (2.4.5)
« Reply #145 on: April 02, 2012, 07:01:49 PM »

oh okay good, I thought it might increase the range of every weapon you have equipped or something like that.
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Durendal5150

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Re: Trylobot's ship editor (2.4.5)
« Reply #146 on: April 04, 2012, 01:24:17 AM »

Just started using your editor today, instead of the online one from redbull. Have to say it's streamlined the process a hundredfold. I do miss the ability to type in variables for certain things, but that's mostly do to my mouse being overly sensitive.

o.o If you really add in the weapon editing bits, I may never sleep again.
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Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #147 on: April 04, 2012, 01:29:14 AM »

durendal, you best be getting you chips and beer ready, cause you're about to the the all nighter every night, all year, sooner, or later. :P
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #148 on: April 04, 2012, 07:42:43 AM »

Thanks all, for the kind words regarding the editor. The best compliment you can pay me is to create your own ships and mods with it, and contribute to our growing community  ;)
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Uomoz

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Re: Trylobot's ship editor (2.4.5)
« Reply #149 on: April 04, 2012, 07:52:59 AM »

The Scourge is entirely made on Trylobot ship editor. All but graphics (MAN YOUR EDITOR SUCKS IT DOESN'T  DRAW FOR ME). Really, good job.
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