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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 243274 times)
Trylobot
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« Reply #630 on: July 08, 2017, 12:27:54 AM »

Download latest version v2.7.4

View Source | Report Issues | See Upcoming Features

Changelog

______________________________________________________________________________
editor version 2.7.4 (starsector 0.8.1a) [Deathfly & Trylobot]

FEATURES
- Variant: added "wings" mode (add/remove fighter wings from variant)
- Ship/Variant: renders fighter wing sprites and available slots
- Ship/Variant: prevents adding more wings than ship has capacity for
- Variant: warns if adding more variant wings than variant has OPs for
- Variant: added "goalVariant", "quality" to details (strings) editor

BUGFIXES
- Ship: saves coversColor
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xenoargh
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« Reply #631 on: July 08, 2017, 09:28:26 AM »

Yay!!!
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Protonus
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« Reply #632 on: July 08, 2017, 07:18:44 PM »

Works very well for the Red ship built-ins. Cheesy

So far, that one bug I encounter is when I press ESC on the Variant's Wing-dow(?), it won't close and puts the cursor instead at the bottom of the wing list.


I'll take a look. Thanks for the report! ~Trylo  https://github.com/Trylobot/sf-ship-ed/issues/19
« Last Edit: July 08, 2017, 07:23:22 PM by Trylobot » Logged


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Trylobot
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« Reply #633 on: July 14, 2017, 11:58:31 PM »

editor version 3.0.0-pre-alpha-1 (starsector 0.8.1a) [Trylobot]

SKIN EDITOR (PARTIALLY COMPLETE)
- Change/Remove Engines
- Add/Remove Built-In Hullmods
- Edit Details (Strings)
- Render Skin Sprite
« Last Edit: July 23, 2017, 06:28:46 PM by Trylobot » Logged

xenoargh
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« Reply #634 on: July 15, 2017, 09:31:59 AM »

That sounds exciting!  I'll give it a whirl Smiley
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Trylobot
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« Reply #635 on: July 23, 2017, 06:28:27 PM »

Download experimental pre-release v3.0.0-pre-alpha-2



View Source | Report Issues | See Upcoming Features

______________________________________________________________________________
editor version 3.0.0-pre-alpha-2 (starsector 0.8.1a) [Trylobot & Deathfly]

SKIN EDITOR
- Change/Remove Weapon Slot position/angle/arc
- Add/Remove Built-In Weapon Assignments
- Change/Remove Engine Slot style/position/size/orientation
- Add/Remove Built-In Hullmods
- Edit Details (Strings)
- Render Skin Sprite

VARIANT EDITOR / STATION_MODULE support
- Show installed module (variant) in slot.
- Render installed STATION_MODULE (variant)
- Module selector for STATION_MODULE slots, including variants based on skins
- stock_variants loader looks for variants in subdirectories

WEAPON RENDERING
- Render order now more closely follows the in-game render order
- Foundations laid for for STATION_MODULE rendering

ENGINE MODE (ship, skin)
- Added "contrailSize" to string editor (for setting to 128 for maneuvering jets, if necessary)

« Last Edit: July 23, 2017, 06:30:17 PM by Trylobot » Logged

Raakashan
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« Reply #636 on: August 07, 2017, 09:10:04 AM »

So whats the difference between the two releases so i know which version i need to get for my purposes? Just the experimental additions that aren't finalized basically? or is there some other difference I'm not seeing in the description or maybe its there and I'm just daft? LOL
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Trylobot
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« Reply #637 on: August 07, 2017, 11:46:57 AM »

All the differences in the changelog above are relative from v3.0.0-pre-alpha-2 to v2.7.4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished).
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xenoargh
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« Reply #638 on: August 07, 2017, 01:55:40 PM »

I like the new build.  Definitely addresses some of my pet peeves.  Only one major issue I've seen; when placing weapons:

1.  It won't let me use Mirror there.

2.  I have to cycle up / down a weapon to re-select the last-selected weapon.  Means a bunch of extra keystrokes when I'm placing a bunch of the same thing (this came up with my Thruster FX Mod in spades).



This has been triaged. Thanks for the report.
~T

« Last Edit: August 07, 2017, 04:51:18 PM by Trylobot » Logged

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passwalker
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« Reply #639 on: September 10, 2017, 01:46:53 AM »

help plz!
something happened and now i cannot do anything with weapon offsets. delete, add, move - nothing works. the hint near cursor changes when some key is pressed, but apart from that i cannot do anything.
shp editor works just fine.

upd
nvm, some weird glitch when no main image selected.
« Last Edit: September 11, 2017, 02:19:02 AM by passwalker » Logged

Any and ALL sprites i ever posted on this forum are FREE to use. even if i'm using them myself. Don't ever, EVER ask for permission, or i will come to your home and EAT YOUR DOG!!!
- all my stuff in on place http://fractalsoftworks.com/forum/index.php?topic=12896.msg218548#msg218548
- Terraformer faction mod http://fractalsoftworks.com/forum/index.php?topic=12907.msg218093#msg218093 - very WIP, coder assistance needed.
my keyboard has malfunctioning buttons E and W. misspelling happens often.
Morrokain
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« Reply #640 on: December 09, 2018, 09:01:14 AM »

Anyone try this out with .9 yet?

I would assume it still works fine, but just checking.
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mendonca
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« Reply #641 on: December 09, 2018, 11:15:03 AM »

Broadly speaking; yes.

Goes without saying but 0.9 features aren’t implemented - and there may be other weirdness associated; but seems to work okay; just e.g. edit the .csv manually.
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Morrokain
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« Reply #642 on: December 09, 2018, 11:50:24 AM »

Broadly speaking; yes.

Goes without saying but 0.9 features aren’t implemented - and there may be other weirdness associated; but seems to work okay; just e.g. edit the .csv manually.

Cool so editing ship and variant files is still working including adding wings and modules for stations?

Basically just wanting to use it to handle Archean Order's new ships, variants and stations.

csv files, weapons, skins, hullmods and ship systems I can do myself fairly easily.
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JamesBai03
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« Reply #643 on: March 02, 2019, 01:46:41 PM »

wondering if the project has been discontinued. Used it three years ago, it was good.
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Trylobot
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« Reply #644 on: March 02, 2019, 02:36:34 PM »

The truth? Factorio
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