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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 247286 times)

arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #90 on: March 26, 2012, 09:50:23 PM »

Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. I was thinking something like when you place them with mirror mode (they are all 0 arc and 0 angle) and change ones arc or angle angle and arc changes on other one so you can fine tune both of them in same time.

As for log i deleted it star again and this time no crash.


Now im struggling with weapon groups. Cant make them :(  When i press G all i get is long list of weapons (that is placed in slots) where i can change one of them with arrows (this is in .variant editor)
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #91 on: March 26, 2012, 10:55:38 PM »

where i can change one of them with arrows (this is in .variant editor)

Use left and right arrows to change the weapon group for each weapon.
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #92 on: March 27, 2012, 01:47:00 AM »

Now, i didn't load anything and i set over 40 weapons arcs and angles and then i press T and "EXCEPTION_ACCESS_VIOLATION"... Back to Redbull editor :( And i like this one... Dude fix it plz

Yeah, arcibalde, I'm going to need more than that to go on. And comments like "Dude fix it plz, back to other editor" don't really inspire me to spend hours of my time on you. Let's try to keep this civil. And when I tell you to post a log file, post the damn log file.
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arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #93 on: March 27, 2012, 07:48:14 AM »

Well i DIDNT use other editor :P Like i told you i did use yours again with lots of saves but crash never happend. Strange, i could swear that i delete log. Here it is:
15679195 Loading STARFARER-CORE Data (Vanilla)
15679200 LOADED apogee.ship
15679210 LOADED astral.ship
15679213 LOADED atlas.ship
15679218 LOADED aurora.ship
15679220 LOADED brawler.ship
15679221 LOADED broadsword.ship
15679223 LOADED buffalo.ship
15679227 LOADED buffalo_mk2.ship
15679230 LOADED condor.ship
15679239 LOADED conquest.ship
15679240 LOADED dagger.ship
15679245 LOADED dominator.ship
15679247 LOADED dram.ship
15679251 LOADED eagle.ship
15679255 LOADED enforcer.ship
15679258 LOADED falcon.ship
15679261 LOADED gemini.ship
15679262 LOADED gladius.ship
15679265 LOADED hammerhead.ship
15679266 LOADED hound.ship
15679269 LOADED hyperion.ship
15679271 LOADED lasher.ship
15679272 LOADED longbow.ship
15679276 LOADED medusa.ship
15679277 LOADED mining_drone.ship
15679283 LOADED odyssey.ship
15679285 LOADED omen.ship
15679294 LOADED onslaught.ship
15679304 LOADED paragon.ship
15679305 LOADED piranha.ship
15679307 LOADED shuttle.ship
15679308 LOADED shuttlepod.ship
15679312 LOADED sunder.ship
15679313 LOADED talon.ship
15679315 LOADED tarsus.ship
15679316 LOADED tempest.ship
15679318 LOADED thunder.ship
15679319 LOADED trident.ship
15679321 LOADED valkyrie.ship
15679325 LOADED venture.ship
15679326 LOADED vigilance.ship
15679328 LOADED warthog.ship
15679329 LOADED wasp.ship
15679331 LOADED wolf.ship
15679332 LOADED xyphos.ship
15679333 LOADED apogee_Balanced.variant
15679334 LOADED astral_Elite.variant
15679334 LOADED atlas_Standard.variant
15679335 LOADED aurora_Balanced.variant
15679335 LOADED brawler_Assault.variant
15679335 LOADED brawler_Starting.variant
15679336 LOADED buffalo2_FS.variant
15679336 LOADED buffalo_Standard.variant
15679336 LOADED condor_FS.variant
15679337 LOADED condor_Strike.variant
15679337 LOADED conquest_Elite.variant
15679338 LOADED dominator_Assault.variant
15679338 LOADED dominator_Outdated.variant
15679339 LOADED dominator_Support.variant
15679339 LOADED dram_Light.variant
15679340 LOADED eagle_Assault.variant
15679340 LOADED eagle_Balanced.variant
15679341 LOADED enforcer_Assault.variant
15679341 LOADED enforcer_Balanced.variant
15679342 LOADED enforcer_CS.variant
15679342 LOADED enforcer_Outdated.variant
15679343 LOADED enforcer_Support.variant
15679343 LOADED falcon_Attack.variant
15679344 LOADED falcon_CS.variant
15679344 LOADED gemini_Standard.variant
15679344 LOADED hammerhead_Balanced.variant
15679345 LOADED hammerhead_Elite.variant
15679345 LOADED hound_Assault.variant
15679346 LOADED hyperion_Strike.variant
15679346 LOADED lasher_Assault.variant
15679347 LOADED lasher_CS.variant
15679347 LOADED lasher_PD.variant
15679348 LOADED lasher_Standard.variant
15679349 LOADED lasher_Starting.variant
15679349 LOADED lasher_Strike.variant
15679349 LOADED medusa_Attack.variant
15679350 LOADED medusa_CS.variant
15679350 LOADED medusa_PD.variant
15679351 LOADED odyssey_Balanced.variant
15679351 LOADED omen_PD.variant
15679352 LOADED onslaught_Elite.variant
15679353 LOADED onslaught_Outdated.variant
15679353 LOADED onslaught_Standard.variant
15679354 LOADED paragon_Elite.variant
15679354 LOADED shuttle_Attack.variant
15679355 LOADED shuttle_PD.variant
15679355 LOADED shuttle_Standard.variant
15679356 LOADED sunder_CS.variant
15679356 LOADED tarsus_Standard.variant
15679356 LOADED tempest_Attack.variant
15679357 LOADED tempest_Balanced.variant
15679357 LOADED valkyrie_Elite.variant
15679357 LOADED venture_Balanced.variant
15679358 LOADED vigilance_AP.variant
15679358 LOADED vigilance_FS.variant
15679358 LOADED vigilance_Standard.variant
15679359 LOADED vigilance_Starting.variant
15679359 LOADED vigilance_Strike.variant
15679359 LOADED wolf_Assault.variant
15679360 LOADED wolf_CS.variant
15679360 LOADED wolf_PD.variant
15679361 LOADED wolf_Starting.variant
15679361 LOADED wolf_Strike.variant
15679362 LOADED amblaster.wpn
15679363 LOADED annihilator.wpn
15679364 LOADED annihilatorpod.wpn
15679365 LOADED arbalest.wpn
15679365 LOADED atropos.wpn
15679366 LOADED atropos_single.wpn
15679367 LOADED autopulse.wpn
15679368 LOADED bomb.wpn
15679369 LOADED chaingun.wpn
15679369 LOADED clusterbomb.wpn
15679370 LOADED cyclone.wpn
15679371 LOADED dualflak.wpn
15679371 LOADED flak.wpn
15679372 LOADED fragbomb.wpn
15679373 LOADED gauss.wpn
15679373 LOADED gravitonbeam.wpn
15679374 LOADED guardian.wpn
15679375 LOADED harpoon.wpn
15679376 LOADED harpoonpod.wpn
15679376 LOADED harpoon_single.wpn
15679377 LOADED heatseeker.wpn
15679378 LOADED heavyac.wpn
15679378 LOADED heavyblaster.wpn
15679379 LOADED heavyburst.wpn
15679380 LOADED heavymauler.wpn
15679381 LOADED heavymg.wpn
15679382 LOADED heavyneedler.wpn
15679383 LOADED hellbore.wpn
15679383 LOADED hephag.wpn
15679384 LOADED hil.wpn
15679385 LOADED hurricane.wpn
15679386 LOADED hveldriver.wpn
15679387 LOADED ioncannon.wpn
15679387 LOADED irpulse.wpn
15679388 LOADED lightac.wpn
15679389 LOADED lightag.wpn
15679390 LOADED lightdualac.wpn
15679390 LOADED lightdualmg.wpn
15679391 LOADED lightmg.wpn
15679392 LOADED lightmortar.wpn
15679393 LOADED lightneedler.wpn
15679393 LOADED lrpdlaser.wpn
15679394 LOADED miningblaster.wpn
15679395 LOADED mininglaser.wpn
15679396 LOADED mjolnir.wpn
15679397 LOADED multineedler.wpn
15679397 LOADED pdburst.wpn
15679398 LOADED pdlaser.wpn
15679399 LOADED phasebeam.wpn
15679399 LOADED phasecl.wpn
15679400 LOADED pilum.wpn
15679401 LOADED plasma.wpn
15679402 LOADED pulselaser.wpn
15679402 LOADED railgun.wpn
15679403 LOADED reaper.wpn
15679404 LOADED sabot.wpn
15679404 LOADED sabotpod.wpn
15679405 LOADED sabot_single.wpn
15679406 LOADED salamanderpod.wpn
15679407 LOADED shredder.wpn
15679407 LOADED swarmer.wpn
15679408 LOADED tachyonlance.wpn
15679409 LOADED taclaser.wpn
15679410 LOADED typhoon.wpn
15679410 LOADED vulcan.wpn
15679411 LOADED ship_data.csv
15679412 LOADED wing_data.csv
15679414 LOADED weapon_data.csv
15679414 LOADED hull_mods.csv
15679414 Loading MOD Data: C:\Igre\Starfarer\mods\relics\data\weapons/
15679415 Loading MOD Data: C:\Igre\Starfarer\mods\relics\data\hulls/
15679415 Loading MOD Data: C:\Igre\Starfarer\mods\relics\data/
15679415 Loading MOD Data: C:\Igre\Starfarer\mods\relics\data\weapons/
15679415 Loading MOD Data: C:\Igre\Starfarer\mods\relics/
15679422 LOADED parrot.ship
15679437 LOADED relics_extinctioner.ship
15679462 LOADED relics_faithoper.ship
15679463 LOADED parrot_assault.variant
15679464 LOADED relics_extinctioner_Standard.variant
15679464 LOADED relics_faithoper_Standard.variant
15679465 Error: relics_evaporater.wpn  Error: expected comma or semicolon or close-square-bracket character at position 47720,5 24,0,     ^
15679465 LOADED ship_data.csv
15679466 LOADED weapon_data.csv
15679466 Loading MOD Data: C:\Igre\Starfarer\mods\relics\data\weapons/
15679466 Loading MOD Data: C:\Igre\Starfarer\mods\relics/
15679472 LOADED parrot.ship
15679487 LOADED relics_extinctioner.ship
15679517 LOADED relics_faithoper.ship
15679518 LOADED parrot_assault.variant
15679519 LOADED relics_extinctioner_Standard.variant
15679519 LOADED relics_faithoper_Standard.variant
15679520 Error: relics_evaporater.wpn  Error: expected comma or semicolon or close-square-bracket character at position 4720,5 24,0,     ^
15679520 LOADED ship_data.csv
15679521 LOADED weapon_data.csv
15679521 Loading MOD Data: C:\Igre\Starfarer\mods\relics/
15679527 LOADED parrot.ship
15679543 LOADED relics_extinctioner.ship
15679572 LOADED relics_faithoper.ship
15679573 LOADED parrot_assault.variant
15679574 LOADED relics_extinctioner_Standard.variant
15679575 LOADED relics_faithoper_Standard.variant
15679575 Error: relics_evaporater.wpn  Error: expected comma or semicolon or close-square-bracket character at position 47720,5 24,0,     ^
15679576 LOADED ship_data.csv
15679576 LOADED weapon_data.csv
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #94 on: March 27, 2012, 12:45:18 PM »

I found and fixed a bug that will cause a crash if you don't load the vanilla data, and it will happen if you press T, so I'm pretty sure that was it. Just make sure and load the vanilla data for now like you already are, and that specific crash shouldn't happen again.

This fix will be included in 1.9.3 whenever I can get around to finishing some other minor things
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Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #95 on: March 27, 2012, 10:47:24 PM »

Hey Trylobot, do you think this could work with missiles? having engines and all. Also with weapons (let's say we have a triple barrel gun of triple barrelness) can we have points where the projectile will shoot out of? and In a sequence? (left discharge with flare "animation", middle discharge with flare "animation, right discharge with flare "animation"), can this be done with your editor?
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #96 on: March 27, 2012, 11:57:54 PM »

For weapons and engines, you can definitely load up the images to get coordinates from them, and I'm pretty sure you'd be able to use those coordinates for things like barrel offsets and engine locations yeah.

Basic weapons & missiles editing is under consideration.
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Zilerrezko

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Re: Trylobot's ship editor (2.4.5)
« Reply #97 on: March 28, 2012, 12:06:10 AM »

sweet stuff! Thanks! :D
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #98 on: March 28, 2012, 04:01:16 AM »

Bugfix update, 1.9.3

This is particularly for you, arcibalde~
Sorry you've been having so many crashes.

As always folks, send me bug reports with as much detail as you're able to muster and I'll try and fix bugs
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arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #99 on: March 28, 2012, 10:06:33 AM »

SENSEIIIIII  :-*












And to keep it civil  :P


Tnx dude and i did manage to make my ship with your's editor as it is you know. Just didnt manage to make weapon groups ( i did them manualy). But with next ship ill try to do what you write...


And what about mirror turret adjustment AFTER you place turrets? Arc and angle? *blink* *blink* pretty please *blink* blink*




Ethical question to my self: Can I have 2x sensei?
« Last Edit: March 28, 2012, 10:08:25 AM by arcibalde »
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arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #100 on: March 28, 2012, 12:55:24 PM »

Trylobot i abuse your editor little bit, load custom data (1 weapon only), load .ship and .variant and all systems are GO  ;D Everything is on its place. It load my weapon and it's in the list when i choose which weapon i want to place in slot .
Great work mate. :D
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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #101 on: March 28, 2012, 02:44:19 PM »

Glad to hear it. And yes, the mirrored status of weapon- and engine-mounts (and mirrored editing of them after placing) is coming soon. You can in fact already do it with Bounds coordinates.

As for setting weapon groups, Press G, then Arrow Left/Right. To verify that the output is what you want it to be, press F2 to see the raw data preview.
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arcibalde

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Re: Trylobot's ship editor (2.4.5)
« Reply #102 on: March 28, 2012, 04:20:25 PM »

Yeah, yeah, yeah i already mastered weapon grouping  ;D  I'm getting gooood in this.  :P
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MrDavidoff

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Re: Trylobot's ship editor (2.4.5)
« Reply #103 on: March 29, 2012, 01:29:56 AM »

Hey I didnt want to mix this up in my topic, since its related entirely to your editor. I come accross two things, that I would need to verify-

When I assign a weapon mount to be medium for example - I cannot mount light weapons on it in game, or assign it to be Large, but cannot use medium tier weapons, it is only posible to mount a weapon of the same tier, which makes sense, since I picked it in editor, but I think Starfarer does allow us to mount a weapon one tier down on med/large slot.

and

The universal mount - doesnt appear to allow rockets to be assigned to it in game. Which I honestly dont know if even Starfarer allows that.


Is it the current version and is it suposed to be like that or am I missing a feature ?

Thnx!D.
 



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Trylobot

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Re: Trylobot's ship editor (2.4.5)
« Reply #104 on: March 29, 2012, 02:00:45 AM »

Hey I didnt want to mix this up in my topic, since its related entirely to your editor. I come accross two things, that I would need to verify-

When I assign a weapon mount to be medium for example - I cannot mount light weapons on it in game, or assign it to be Large, but cannot use medium tier weapons, it is only posible to mount a weapon of the same tier, which makes sense, since I picked it in editor, but I think Starfarer does allow us to mount a weapon one tier down on med/large slot.

and

The universal mount - doesnt appear to allow rockets to be assigned to it in game. Which I honestly dont know if even Starfarer allows that.


Is it the current version and is it suposed to be like that or am I missing a feature ?

Thanks for reminding me of this, I had forgotten about it.

My intent for the next version will be:
UNIVERSAL slot = weapon "type" completely ignored (ENERGY, BALLISTIC, etc)
LARGE slot = weapon sizes LARGE, MEDIUM, SMALL
MEDIUM slot = weapon sizes MEDIUM, SMALL
SMALL slot = weapon size SMALL only
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