Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: 1 ... 4 5 [6] 7 8 ... 44

Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 270441 times)

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #75 on: March 26, 2012, 12:01:24 PM »

Yes. And i did make 1 custom weapon. I did make *.wpn file and enter values in weapon_data.csv BUT when i did load custom mod data while in weapon mod (i make path to weapons dir in my mod dir) and switch it to .ship .VARIANT mode and presing T while in weapon mod a got "EXCEPTION_ACCESS_VIOLATION"
« Last Edit: March 26, 2012, 12:04:19 PM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Zilerrezko

  • Commander
  • ***
  • Posts: 246
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #76 on: March 26, 2012, 12:03:48 PM »

may I see the .CSV? you can send it to me through Email.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #77 on: March 26, 2012, 12:04:49 PM »

weapon csv?

Nah no need for email here it is:


name,id,tier,base value,range,damage/second,damage/shot,emp,impact,turn rate,OPs,ammo,type,energy/shot,energy/second,chargeup,chargedown,burst size,burst delay,min spread,max spread,spread/shot,spread decay/sec,beam speed,proj speed,launch speed,flight time,proj hitpoints,hints,number
Evaporater,relics_evaporater,3,125000,5000,7000,,3000,0,3,200,,ENERGY,,10000,3.5,10,1,5,,,,,10000,,,,,,777127
« Last Edit: March 26, 2012, 12:07:34 PM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #78 on: March 26, 2012, 12:12:53 PM »

So how i can make editor see my custom weapon so i can chose it from list?



aha THIS is in log
5135388 Error: relics_evaporater.wpn  Error: expected comma or semicolon or close-square-bracket character at position 477
20,5 24,0,
     ^
« Last Edit: March 26, 2012, 12:14:53 PM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Zilerrezko

  • Commander
  • ***
  • Posts: 246
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #79 on: March 26, 2012, 12:15:26 PM »

how about your .variant, show me a couple lines of that, after all I'm guessing that's where the problem took place.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #80 on: March 26, 2012, 12:26:40 PM »

.variant of ship? I didn't make that yet
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #81 on: March 26, 2012, 12:31:39 PM »

Hmmmm something is wrong in *.wpn file but i can't figure it out.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Zilerrezko

  • Commander
  • ***
  • Posts: 246
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #82 on: March 26, 2012, 01:00:40 PM »

what happened for me, is that there was a problem in my ship.CSV and wing.CSV. And when the loader tried to load it (im guessing again) it couldn't read it (in my case all the commas that seperate the data were all semicolons, my program I used probably changed it on accident.) So it gave that error. But maybe it is in the .wpn file, I would have to see it to make a guess at what it is. However I think Trylobot can make a better guess at it.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #83 on: March 26, 2012, 01:15:55 PM »

Now, i didn't load anything and i set over 40 weapons arcs and angles and then i press T and "EXCEPTION_ACCESS_VIOLATION"... Back to Redbull editor :( And i like this one... Dude fix it plz
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #84 on: March 26, 2012, 01:23:16 PM »

Now, i didn't load anything and i set over 40 weapons arcs and angles and then i press T and "EXCEPTION_ACCESS_VIOLATION"... Back to Redbull editor :( And i like this one... Dude fix it plz
Did you happend to set the bounds prior to pressing "t"?
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #85 on: March 26, 2012, 01:28:02 PM »

I set Center then collision radius, then shield center, then shield radius and then weapons. So, no, i didn't set bounds.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Trylobot's ship editor (2.4.5)
« Reply #86 on: March 26, 2012, 01:29:10 PM »

Then I don't know really. I have had this error aswell, but i solved it by not setting bounds prior to editing with t. Must be some kind of glitch.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1722
    • View Profile
Re: Trylobot's ship editor (2.4.5)
« Reply #87 on: March 26, 2012, 01:34:10 PM »

Ill give it one more try with lots of SAVES  ;D



Trylobot is it possible to mirror arcs and angles on weapons?
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: Trylobot's ship editor (2.4.5)
« Reply #88 on: March 26, 2012, 02:19:08 PM »

"EXCEPTION_ACCESS_VIOLATION"

Win7

I entered weapon mod with W then i pres T to change weapon settings and i get this message, and editor closes  :(

If you're using 1.9.2, please post your sf-ship-ed.log
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1168
    • View Profile
    • Github profile
Re: Trylobot's ship editor (2.4.5)
« Reply #89 on: March 26, 2012, 02:20:17 PM »

Trylobot is it possible to mirror arcs and angles on weapons?

Yes, press spacebar to toggle mirrored mode on weapons; weapon slots will be added two-at-a-time, reflected across y-axis with opposite facing angles.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 44