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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 261122 times)

Trylobot

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Re: Trylobot's ship editor (2.6.2)
« Reply #570 on: November 09, 2014, 06:26:58 PM »

Of course  ;D
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WKOB

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Re: Trylobot's ship editor (2.6.2)
« Reply #571 on: November 09, 2014, 06:36:29 PM »

Well, there you go, let me know if you received it. I always try to make sure with PayPal since it can be finnicky.

Edit; Hope you did, it's probably a little late to rescind the PayPal charge now. :P
« Last Edit: November 11, 2014, 04:09:42 PM by Austupaio »
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joe130794

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Re: Trylobot's ship editor (2.6.2)
« Reply #572 on: January 10, 2015, 04:43:38 AM »

just wondering why do i get "exception_access_violation" pop up a lot when using the editor?
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Tartiflette

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Re: Trylobot's ship editor (2.6.2)
« Reply #573 on: January 10, 2015, 05:58:21 AM »

Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings.json and either remove or correct the paths to your mod. Often it's written like
Code
"data_dir": "C:\\Starsector\\mods\\YourMod\\data\\hulls\\",
and must be changed to
Code
"data_dir": "C:/Starsector/mods/YourMod/data/hulls/",
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joe130794

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Re: Trylobot's ship editor (2.6.2)
« Reply #574 on: January 10, 2015, 07:23:54 AM »

i couldn't find that part in settings. when i started the program it came up with finding a file or something and i pressed cancel and now it doesnt pop up. not sure why. thanks for the quick reply
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xenoargh

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Re: Trylobot's ship editor (2.6.2)
« Reply #575 on: June 01, 2015, 08:49:56 PM »

Will this ever support .skin files?
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Lucian Greymark

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Re: Trylobot's ship editor (2.6.2)
« Reply #576 on: June 03, 2015, 08:34:00 PM »

It sounds like a fairly daft request but could someone send me a tutorial (or point me to one) of how to edit weapons in the editor? I've tried idk, how many times but I can't get it to work.
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Foxer360

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Re: Trylobot's ship editor (2.6.2)
« Reply #577 on: June 03, 2015, 08:46:09 PM »

The weapon editor is NYI, so you gotta do it by hand! Don't worry, you get used to it.
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Lucian Greymark

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Re: Trylobot's ship editor (2.6.2)
« Reply #578 on: June 03, 2015, 09:23:00 PM »

In that case can someone point me to a short tutorial on weapon editing/send one to me?
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Foxer360

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Re: Trylobot's ship editor (2.6.2)
« Reply #579 on: June 05, 2015, 04:32:27 PM »

Unfortunately, there is no weapon editing tutorial out there. You're just going to have to copy/paste and modify values. On a side note, you should get involved in the modding chat. We can help you out a lot more that the forum can! PM me your Skype username, and I'll see about getting you in  :)
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xenoargh

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Re: Trylobot's ship editor (2.6.2)
« Reply #580 on: June 05, 2015, 04:44:41 PM »

I guess I could write a brief tutorial on that.  It's not too complicated, but there are a lot of options to look at, etc.
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Central

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Re: Trylobot's ship editor (2.6.2)
« Reply #581 on: July 11, 2015, 08:23:50 AM »

I'm attempting to edit a particular ship's stats, but whenever I change something, it seems to corrupt the ship_data.csv of the mod I'm messing around with, and starsector crashes with the error of being unable to find a particular hull. The hull in question is not the one I modified, either!
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Tartiflette

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Re: Trylobot's ship editor (2.6.2)
« Reply #582 on: July 11, 2015, 08:38:40 AM »

you shouldn't edit the ship_data.csv via the ship editor, it's old and by then some of the values didn't existed. When saving it removes those for all ships thus the crash. Notepad++ or Excel/Open Office with the right settings can edit that file alright.
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xenoargh

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Re: Trylobot's ship editor (2.6.2)
« Reply #583 on: August 08, 2015, 03:40:53 PM »

I've been thinking (loosely) about how to hack this to do a few things.  Largely, at this point, we need to deal with some of the newer features, like .skins, finishing a working WYSIWYG weapon editor, adding a timer loop so that it doesn't max out a CPU core while running (if it's even possible) maybe find whatever causes it to corrupt paths on startup sometimes, etc.

Before I get into the repo...

1.  I need to fork out $80 for BlitzMax, yes?
2.  Does the repo have all of the dependencies included?

I'm also kind of wondering if it'd be simpler to start over again with something easier to work with that's free and / or OSS (jMonkeyEngine, Unity), but study this tool, especially in regards to parsing, etc.?
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Requal

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Re: Trylobot's ship editor (2.6.2)
« Reply #584 on: September 22, 2015, 03:07:13 AM »

I am getting a atiadlxy.dll error when trying to open this.
Get it 5x in a row and then when I click the editor icon the program has its own error saying:

Exception_Acces_Violation

What might be the issue here?
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