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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 387178 times)

xenoargh

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Re: Trylobot's ship editor (2.6.1)
« Reply #510 on: June 16, 2013, 12:17:58 PM »

Heyas, just wanted to say that I've finally gotten around to testing the new build.  Major kudos; a lot of the "little stuff" has been fixed up and it's a joy to use :)
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xenoargh

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Re: Trylobot's ship editor (2.6.1)
« Reply #511 on: August 21, 2013, 09:28:57 PM »

Bug report.

1.  Found bug in custom engines read from JSON, where Starsector works but SsEd breaks.

This is fine in both places:
Code
	"exigencyEngine":{
"engineColor":[241,234,207,100],
"contrailParticleSizeMult":0.5,
"contrailParticleDuration":0.1,
"contrailMaxSpeedMult":0.1f,
"contrailAngularVelocityMult":0.0f,
"contrailColor":[241,234,207,100],
"type":"SMOKE" # GLOW or SMOKE
},

This breaks SsEd, but not Starsector.
Code
	"exigencyEngine":{
"engineColor":[241,234,207,100],
"contrailParticleSizeMult":0.5,
"contrailParticleDuration":0.1,
"contrailMaxSpeedMult":0.1,
"contrailAngularVelocityMult":0,
"contrailColor":[241,234,207,100],
"type":"SMOKE" # GLOW or SMOKE
},

2.  If there is a WPN defined in data/weapons, but no corresponding CSV entry, the selection list for putting weapons on gets borked.
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Az the Squishy

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Re: Trylobot's ship editor (2.6.1)
« Reply #512 on: September 17, 2013, 03:22:45 PM »

This also works under linux as well through wine- if you've no allready been told... Least, as far as i know, hopefully i can make a ship an start my own thread here an get involved with the comunity more.
:)

Albeit slowly... =3=;

Okim

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Re: Trylobot's ship editor (2.6.1)
« Reply #513 on: September 17, 2013, 11:45:32 PM »

This cool editor needs an update with support for built_in hull mods that were introduced with 0.6a.

NITROtbomb

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Re: Trylobot's ship editor (2.6.1)
« Reply #514 on: September 18, 2013, 01:21:40 AM »

for the wineskin version for the mac the weapon editor doesn't work, the buttons used to access that section are blacked out.
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Pelly

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Re: Trylobot's ship editor (2.6.1)
« Reply #515 on: September 18, 2013, 03:10:53 PM »

for the wineskin version for the mac the weapon editor doesn't work, the buttons used to access that section are blacked out.
ah...first of send that to me in the mac version thread i made, ill have a look at it.
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Trylobot

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Re: Trylobot's ship editor (2.6.1)
« Reply #516 on: September 21, 2013, 08:04:44 PM »

I'll be doing a 0.6a pass on the editor soon, to make sure that all the new features introduced are supported. It's been a long time since I touched the codebase though, and I program for a living, so none of it's in my head anymore; but, it definitely helps me if you do find an error, attach the data files that caused your problem and a description of how to reproduce it, and I'll make sure it gets addressed.
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WKOB

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Re: Trylobot's ship editor (2.6.1)
« Reply #517 on: October 08, 2013, 03:08:11 PM »

Hey uh, out of curiosity, is this still a viable way to make ships or is it somewhat out-dated?

No offense, Trylobot, love that you kept this going for as long as you did.
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Trylobot

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Re: Trylobot's ship editor (2.6.1)
« Reply #518 on: October 08, 2013, 06:56:11 PM »

I've been using it all week. It's fine. The only thing you can't do in here at the moment is, specifically, built-in hullmods. Everything else still works.

And I'll be updating even that, soon.
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WKOB

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Re: Trylobot's ship editor (2.6.1)
« Reply #519 on: October 08, 2013, 08:23:05 PM »

Ah, very cool. Thanks!
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Okim

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Re: Trylobot's ship editor (2.6.1)
« Reply #520 on: October 09, 2013, 09:59:01 PM »

You also have to manually remove decorated weapons from variants saved by it. But otherwise its a nice and extremely helpful tool.

ValkyriaL

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Re: Trylobot's ship editor (2.6.1)
« Reply #521 on: October 12, 2013, 08:53:02 AM »

I'm getting an Exception_access_Violation every single time i try to start the editor, waaaaaaaaaaaiiiiiiii :'(
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Okim

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Re: Trylobot's ship editor (2.6.1)
« Reply #522 on: October 12, 2013, 11:20:22 AM »

Just reinstall it. It happens from time to time.

Okim

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Re: Trylobot's ship editor (2.6.1)
« Reply #523 on: October 16, 2013, 01:23:41 AM »

Starsector 0.6a introduced an ability to customise ships explosion, shield etc. colours (taken from a file like custom engines). Would be great to have this in your editor.

Trylobot

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Re: Trylobot's ship editor (2.6.1)
« Reply #524 on: October 23, 2013, 08:10:10 AM »

There is feature with the ship editor that is missing. If you have built in weapons, the delete the weapon mounts, it fails to delete the built in weapons line in the .hull. Also, the weapon editor would be nice!

Sorry for the slight derail...
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