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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 261161 times)

xenoargh

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #645 on: April 18, 2019, 05:30:28 PM »

Well, I hope Factorio hasn't swallowed you alive, lol.

One feature I'd like to request, if you get around to updating for 0.9's feature list (in particular, dealing with the new Carrier structure in .variant files).

If we open a .variant, it should, imo, load the .ship automatically.  Right now, to edit a .variant, we have to open the .ship first.  Seems like this should be broadly doable. 

It'd also be nice to have a setting where we can limit OPs to 10% over par or whatever we want, without having to calculate by hand (heck, just a UI element that says how over / under we are would work).
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Trylobot

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #646 on: April 18, 2019, 05:34:51 PM »

Those are both excellent ideas xeno. Carrier support is planned and partially complete in the experimental release, but the others regarding variants and overlimiting ops can definitely be included. I noticed Alex is sitting on a pretty sizeable follow up release so I'm planning on bringing things up to speed for it
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xenoargh

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #647 on: April 18, 2019, 05:47:11 PM »

I hear that.  I've had various bits of code sitting here for a year or more... but I don't want to release and then have it broken by 0.91, lol.
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xenoargh

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #648 on: June 10, 2019, 02:17:27 PM »

This build's looking pretty nice!  I see that "loading Variant doesn't load Hull" is still not quite there; ah well, I've put up with that for five years, lol.

One question, though; it's unclear how to add / subtract Wings in that dialog.  What's the hotkey?

Oops, and!

I don't appear to be able to exit the Wings dialogue; I have to re-enter via Ship --> Variant editing; the dialog comes up, but hitting ESC doesn't close it.
« Last Edit: June 10, 2019, 02:21:38 PM by xenoargh »
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Oblivion

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #649 on: June 10, 2019, 07:52:16 PM »

One question, though; it's unclear how to add / subtract Wings in that dialog.  What's the hotkey?

Oops, and!

I don't appear to be able to exit the Wings dialogue; I have to re-enter via Ship --> Variant editing; the dialog comes up, but hitting ESC doesn't close it.


I’m pretty sure the hotkey’s enter and backspace. I’m also having the same problem with the wings tab, though it isn’t that big of a deal.


Something i’d like to have as a feature, is a hotkey to send you back to the middle of the ship. Scrolling too quickly usually sends me away from the ship, forcing me to save and reload the editor. Either that or an option to “anchor” the scrolling to the middle of the ship instead of going forwards/backwards.
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xenoargh

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #650 on: June 10, 2019, 11:32:14 PM »

+1; or at least a "reset view to defaults".  I've had that happen in the middle of a long editing session and, doh... save and hope for the best, lol!
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xenoargh

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Re: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)
« Reply #651 on: July 07, 2019, 10:23:02 AM »

OK, I took a quick look at the code.  Bear with me, I know zero about BlitzMax.  I think I've finally tracked down why the order of Hull Mods isn't alpha-by-name-field, like it should be.

If I'm reading the code correctly, the list is sorting by Ordinance Point costs.

Can you please fix this?  Weapons, Hull Mods, Systems all should be in alpha-by-name-field order; it'd make the editing workflow a lot better; searching for something by name is much more natural than by OP value.  I'd fix it myself, but frankly, I don't understand BlitzMax's syntax very well yet; this appears to be what I found, though.

Probably the very best way to deal with this is to sort that data when it's imported; then everything that touches it doesn't have to do anything to it and it's already in the order desired.
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