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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: [0.8.1a] STARSECTOR Ship&Weapon Editor (v2.7.4)  (Read 243273 times)
Trylobot
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« Reply #15 on: March 17, 2012, 11:50:45 PM »

New version up ~
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Flare
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« Reply #16 on: March 17, 2012, 11:54:41 PM »

~ And there was much rejoicing.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
Psiyon
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« Reply #17 on: March 18, 2012, 09:16:59 AM »

Works wonderfully, many thanks!

One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Say a weapon is located at (35,10) with an angle of 90. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90, keeping the same arc as the parent. Doesn't sound like it would be that hard to add in, and it would save people who are making symmetrical ships potentially a lot of time.

Oh, and I almost forgot: when you export the ship data, all the weapon slots have the same ID of WS 001. While this wasn't a problem as I had to renumber them after copy-pasting all the weapon data to mirror them anyway, if you choose to include the mirroring functionality, having weapon slots ID'd correctly would be pretty important.

Again, thanks for this awesome utility.
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Trylobot
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« Reply #18 on: March 18, 2012, 10:01:03 AM »

Hey, good suggestions. The weapon ID stuff was definitely planned (string editing), and mirrored editing should be relatively easy (I already implemented mirrored mode for bounds coordinates).

Not sure if I'll be able to get to it this weekend though, but if that's the case probably next weekend.
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Trylobot
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« Reply #19 on: March 19, 2012, 09:37:10 PM »

Added support for engines

String editing is coming.
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Upgradecap
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« Reply #20 on: March 20, 2012, 08:05:47 AM »

Yes! This is what i need, since i fell the online editor is just too.... clucky for my taste. Thanks for it Cheesy
(just so you know, i've added it to my mod, will be up in the next release Wink)
« Last Edit: March 20, 2012, 08:21:10 AM by Upgradecap » Logged

silentstormpt
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« Reply #21 on: March 20, 2012, 08:15:58 AM »

3 versions already, u sir are on a roll here
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Trylobot
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« Reply #22 on: March 20, 2012, 11:19:18 AM »

Version 1.0 released; halting further development for now to work on mods, except for bugfixes, unless there is wild & rampant demand.
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megal00t
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« Reply #23 on: March 20, 2012, 11:40:16 AM »

hmm yes very nice... the only thing that kinda annoys me is that it zooms in way to close or way to far. I can't really get a zoom that I find comfortable.
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Psiyon
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« Reply #24 on: March 20, 2012, 12:31:52 PM »

Trylobot, I love you.

A way to mirror weapons would still be lovely, though.
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Upgradecap
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« Reply #25 on: March 20, 2012, 01:00:50 PM »

I have to admit, it takes some time to learn all the shortkeys, but once you figure them all, this editor is so much better than redbulls (atleast for me Cheesy)
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medikohl
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« Reply #26 on: March 20, 2012, 02:15:42 PM »

Consider this to be my wild rampant demand
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« Reply #27 on: March 20, 2012, 05:17:28 PM »

Ahhh, I suppose I should get off my butt and do something  now that an editor is back up.
/yawn Maybe tomorrow!

Looks nice xD
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Trylobot
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« Reply #28 on: March 20, 2012, 06:48:25 PM »

 Grin

For the record, redbull's editor is also up again~
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« Reply #29 on: March 20, 2012, 11:06:33 PM »

thank you
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