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Author Topic: AI needs to counter Hyperions better.  (Read 4752 times)

TaLaR

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AI needs to counter Hyperions better.
« on: August 05, 2012, 11:00:37 AM »

Phase teleport is huge game changer, and currently AI fails to adequately counter it.
1) AI raises omni shields a bit too late to block first shot after teleportation , which allows player-piloted Hyperion to pretty much ignore shields. Since freshly teleported Hyperion can raise shields quickly enough to block fire from target ships, reverse should also be possible.
2) It expects being able to raise 360 degree shields before Hyperion gets into firing range, which is usually false. Could be countered keeping shields up constantly if an enemy Hyperion is seen somewhere on the battlefield, though that's going to be big handicap against other enemy ships...
3) Ships which have neither 360 shields or omni need to cover each other and avoid staying alone.

Not sure about 2 and 3, but 1 seems feasible.
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Alex

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Re: AI needs to counter Hyperions better.
« Reply #1 on: August 05, 2012, 11:16:55 AM »

Re: 1 - shields take a little while to unfold. The AI raises them very quickly - on par with how long it'd take a player - but that's not enough to stop an initial volley.

The Hyperion is likely to see a fleet point cost increase soon - power-wise, it's on par with a cruiser, which is how it's supposed to be - but the fleet point cost doesn't reflect that.
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Reshy

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Re: AI needs to counter Hyperions better.
« Reply #2 on: August 05, 2012, 11:54:00 AM »

The thing is that the larger the shields are the longer they take to unfold, it's not that the AI's too slow at raising them than the fact that it can't cover both sides fast enough.


A hyperion should be probably between 10-12 FP.  If it's the cost of an aurora than it's going to have massive parabolic power problems.  It's as powerful as a cruiser, but also lacks the durability of one and is vulnerable to being taken out if even one thing goes wrong.
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Dri

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Re: AI needs to counter Hyperions better.
« Reply #3 on: August 05, 2012, 04:21:02 PM »

The Enforcer is 10 FP. Are you saying an Enforcer is equal to the new teleporting Hyperion?

The Hyperion has amazing shields like all the high-tech ships do and its also extremely fast - one of the fastest ships there is PLUS it can teleport. It may have low hull and armor but its tiny size, great shields and superb speed more than make up for the fact that its fragile.

And don't get me started on its weapons package! Being able to teleport behind a ship in an instant and unload on it with AM Blasters/Torps/Pulse lasers is not something the Enforcer or any cruiser could ever do.

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Faiter119

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Re: AI needs to counter Hyperions better.
« Reply #4 on: August 05, 2012, 04:23:53 PM »

The Enforcer is 10 FP. Are you saying an Enforcer is equal to the new teleporting Hyperion?

The Hyperion has amazing shields like all the high-tech ships do and its also extremely fast - one of the fastest ships there is PLUS it can teleport. It may have low hull and armor but its tiny size, great shields and superb speed more than make up for the fact that its fragile.

And don't get me started on its weapons package! Being able to teleport behind a ship in an instant and unload on it with AM Blasters/Torps/Pulse lasers is not something the Enforcer or any cruiser could ever do.



Quote
The Hyperion is likely to see a fleet point cost increase soon - power-wise, it's on par with a cruiser, which is how it's supposed to be - but the fleet point cost doesn't reflect that.

Please stop complaining the Hyperion is OP. Go complain on the dedicated thread please, im getting annoyed.
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RSS_Ornel

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Re: AI needs to counter Hyperions better.
« Reply #5 on: August 05, 2012, 05:02:23 PM »

The Enforcer is 10 FP. Are you saying an Enforcer is equal to the new teleporting Hyperion?

The Hyperion has amazing shields like all the high-tech ships do and its also extremely fast - one of the fastest ships there is PLUS it can teleport. It may have low hull and armor but its tiny size, great shields and superb speed more than make up for the fact that its fragile.

And don't get me started on its weapons package! Being able to teleport behind a ship in an instant and unload on it with AM Blasters/Torps/Pulse lasers is not something the Enforcer or any cruiser could ever do.



Quote
The Hyperion is likely to see a fleet point cost increase soon - power-wise, it's on par with a cruiser, which is how it's supposed to be - but the fleet point cost doesn't reflect that.

Please stop complaining the Hyperion is OP. Go complain on the dedicated thread please, im getting annoyed.
if the admins have a problem we will stop but I think that it is relevant. Also the teleport regen speed is to high and the ai sort of cant keep up wit a teleport every 5-7 seconds
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Faiter119

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Re: AI needs to counter Hyperions better.
« Reply #6 on: August 05, 2012, 05:07:34 PM »

That i can agree with, the teleport should either take more flux, or have a longer reload time.
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OrangeLima

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Re: AI needs to counter Hyperions better.
« Reply #7 on: August 05, 2012, 05:59:18 PM »

Lower its supply efficiency till it cripples people, and use supplies when it teleports.

Just make it use a lot of the things that High tech fleets have a hard time with.
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Faiter119

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Re: AI needs to counter Hyperions better.
« Reply #8 on: August 05, 2012, 06:13:54 PM »

Lower its supply efficiency till it cripples people, and use supplies when it teleports.

Just make it use a lot of the things that High tech fleets have a hard time with.


Oh science no.
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RSS_Ornel

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Re: AI needs to counter Hyperions better.
« Reply #9 on: August 05, 2012, 06:19:35 PM »

Lower its supply efficiency till it cripples people, and use supplies when it teleports.

Just make it use a lot of the things that High tech fleets have a hard time with.


Oh science no.
This is correct as the REGEN is ridiculously fast
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armoredcookie

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Re: AI needs to counter Hyperions better.
« Reply #10 on: August 05, 2012, 06:23:58 PM »

Make it use some fuel, same with the phase skimmer? Should be more balanced once inter-systems travel is introduced and fuel is actually more important.
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Mattk50

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Re: AI needs to counter Hyperions better.
« Reply #11 on: August 05, 2012, 09:56:21 PM »

FP is a balancing number that works together with the cost to put it into the game world. I don't think massivly increasing its fp cost makes much sense, but both a slight fp and cost increase does, because for the rest of the game FP is linked to ship classes first and then effectiveness 2nd (except fighters)
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DJ Die

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Re: AI needs to counter Hyperions better.
« Reply #12 on: August 05, 2012, 11:37:24 PM »

another way to balance could be to increase its supply requirements when damaged and also repair time to reflect its super-hi-tech status(if possible that is).....it would be ridiculously hard to repair after all... it may not get damaged often but when it does it should hurt....
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