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Author Topic: [0.8.1a] LowTech Armada  (Read 8693 times)

YuiTheModder

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[0.8.1a] LowTech Armada
« on: April 18, 2018, 04:36:32 AM »

LowTech Armada V0.1

Hi all! I've made a ship pack mod that adds some ships to the pirates, derelicts, and Hegemony, and it's finally ready for release.

I'm going to be updating the mod fairly regularly to add more ships, weapons, and fighters, and balance those I already have released.



Go here for the download.




I'm open to opinions about my kitbashing and my balancing, so feel free to flame me below :P.

Changelogs
Spoiler
Quote
Update 0.1 "Quality Of Life Until 0.9":

New Content!:

The Epattcud V (A mid cruiser-capital carrier, with 3 bays but 2 additional borer wings).

The Epattcud VI (A capital sized scrapship).

Balance changes to:

The Cravantia (Reduced costs and hull changes).

The Corsair (Stat Rebalancing)

The Scourer (The hull was decreased but the armour has stayed the same)

On top of this, I tried to add some quality of play balance features to a few ships, and hopefully they will be more pleasant to play and fight.

Fixes:

All Derelict ships are by default NON-BOARDABLE, but you can re-enable this in the ship_data file in Hulls.

The Derelict custom built in weapons should now NOT appear in shops, please comment if you still see them i'm working on the problem and think I've fixed it.

And that's about it till 0.9. I may release a final update (Patch 0.15) to add the rest of the content i've been working on, but I may wait till 0.9 as it's a big update.



Update 0.04 "The Balance Hammer Falls":

Updated new stats for several ships to better suit their functions, namely:

Decreased fleet requirements for a Cravantia class cruiser.

Increased combat capability of Corsair classes by increasing hull, armour and maneuverability.

Changed the Ballista Attack Drone's Annihilator Barrage launcher to be less overwhelming, but shoot more dense arcs of missiles.

Minor fixes to the Tappah.

Various unlisted changes that were made before my four-month break.

Added new ship:

The Morias - A pirate cruiser battlecarrier with a big frontal gun and three flight decks.
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Ships:
Spoiler

Lawful Lowtech (Mostly).
Spoiler
Mask class Frigate "Missing Link"



Defender class Light Cruiser "A Cuter Cravantia"


Cravantia class Super Heavy Cruiser "Underwhelmingly Overwhelming"


Mason class Blockade Cruiser "Keeping Logistics Small, Big Time"


Corsair class Artillery Ship "So What DO The Hegemony Do With Their Busted Onslaughts?"



Scourer class Super Heavy Cruiser "Why So Small?"

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Unlawful Lowtech

The Epattcuds:
Spoiler
From First To Last, And Not Necessarily In Order:

I - "The Literal Hunk'A'Junk"


II - "A Cheapo-Dominato"


III - "A Bizarre Amalgamation"


IV - "Some Random Smeg Must Have Been Asked To Come Up With A Ship And He Must Have Just Said: "Gun", And Walked Off"


V (WIP) - "A Bigger Miner"


VI (WIP) - "Lovecraftian Mechanigore"


VII (WIP) - "A Broken Version Of... Something..." (Currently held until 0.9 ship editor is released)

VIII (WIP) - "What The **** Has Such A Huge ****ing Arm!?" (Currently held until 0.9 ship editor is released)

IX (WIP) - "Where Are They Getting These, This Is ****ing Scary..." (Currently held until 0.9 ship editor is released)

X (WIP) - "... ... ... My God... It's HUGE..." (Currently held until 0.9 ship editor is released)

XI (WIP) - "Isn't That An Aerbalast?"

XII (WIP) - "An Armadillo Of Freighters"

XIII (WIP) - "So Many Tiny Guns..."

XIV (WIP) - "Fourteenth Battlegroup's Scrapyard Sister"

More TBC...
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Morias class Heavy Cruiser Carrier "What A Mouthful... Of Fighters"
Spoiler
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« Last Edit: December 17, 2018, 01:09:43 PM by YuiTheModder »
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gun&drink

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Re: [0.8.1a] LowTech Armada
« Reply #1 on: April 18, 2018, 01:16:05 PM »

nice, more low tech goodies to play with

I gave them a quick try just now, and overall I like it very much. the corsair, the skull and the Mason in particular are really nice, both sprite wise and stat wise. I specially like the corsair's artillery role, I have always liked the thermal cannon and being able to bring more of them into the battle is definitely a plus

two small things that I have noticed right away that bothered me tho:
-the caravania brings very little for 35 fleet points. we have the legion with 5 medium composite, 2 large ballistic and 4 fighter bays just 5 more fleet points away from it, and same story with the onslaught. hell, even an eagle outguns it for 22 fleet points
-I need to test this one more, but the tappah could go all the way up to 20 OP cost, maybe more, and it would still be well worth it. they are a really nice idea both for the burn drive and the armament, but they are way too good for what you can find at 16 OP, specially with reserve deployment. normally I would tell you to nerf the stats instead of making it more costly, but I really like the idea of a low tech, high performance corvette

Cheers

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ClassicAngus

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Re: [0.8.1a] LowTech Armada
« Reply #2 on: August 27, 2018, 03:34:49 AM »

Good looking ships
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MajorTheRed

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Re: [0.8.1a] LowTech Armada
« Reply #3 on: September 26, 2018, 04:48:21 PM »

I've started a new game and added your mod on my list.
So far in the campaign I've appreciated meeting the new ships (pirates mostly). They fit in nicely, really looks like an Ork-made spaceships, I like the scrapyard aspect.
The most positive point for me: the sprite are top notch. The non-pirate low tech ships are gorgeous.
A comment about the balance. In campaign everything seems ok so far. I'm not always in agreement with space pirate equipped with Mauler and other high tech weapons but it's only me. However, I think the missions showed some pitfall of Starsector: battles between lumbering monsters with insane amount of armor are really boring for me. Most of the pilotable ships in the missions are so slow, and the new drones ships so painfull to destroy, I just give up. The last mission started well, it was a really nice exercice of outfitting the ship to fit against the drone. But god, once in battle, it takes forever to move and worse, to get reinforcement at the right place. Against the siege drone and its burn drive + wings, it's nearly impossible to outmanoeuver it.
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YuiTheModder

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Re: [0.8.1a] LowTech Armada
« Reply #4 on: October 23, 2018, 03:50:21 PM »

I've started a new game and added your mod on my list.
So far in the campaign I've appreciated meeting the new ships (pirates mostly). They fit in nicely, really looks like an Ork-made spaceships, I like the scrapyard aspect.
The most positive point for me: the sprite are top notch. The non-pirate low tech ships are gorgeous.
A comment about the balance. In campaign everything seems ok so far. I'm not always in agreement with space pirate equipped with Mauler and other high tech weapons but it's only me. However, I think the missions showed some pitfall of Starsector: battles between lumbering monsters with insane amount of armor are really boring for me. Most of the pilotable ships in the missions are so slow, and the new drones ships so painfull to destroy, I just give up. The last mission started well, it was a really nice exercice of outfitting the ship to fit against the drone. But god, once in battle, it takes forever to move and worse, to get reinforcement at the right place. Against the siege drone and its burn drive + wings, it's nearly impossible to outmanoeuver it.

When I get a chance I'll do a balance patch focusing on the odd fighter and derelict balance, thank you for the info :)

I'm really happy you're enjoying the mod ^^
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YuiTheModder

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Re: [0.8.1a] LowTech Armada
« Reply #5 on: November 17, 2018, 02:50:15 PM »

Hi everyone, for now, development on this mod is at a standstill as 0.9 has just been released and I rely on the "Ship Editor" program to make my content.
I'll be back with new updates when the editor is released.

I may do a final preliminary update to fix a few issues in a month's time, but other than that i'm waiting for the 0.9 ship editor.
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Ishman

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Re: [0.8.1a] LowTech Armada
« Reply #6 on: November 18, 2018, 11:51:28 PM »

Just wanted to say these ships look fantastic, not kitbashed eyesores.

Awesome work.
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Nikopol

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Re: [0.8.1a] LowTech Armada
« Reply #7 on: December 16, 2018, 02:07:05 AM »

Please more updates. I am in love with these ships  :)
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Botaragno

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Re: [0.8.1a] LowTech Armada
« Reply #8 on: December 16, 2018, 02:11:45 PM »

God I'm a sucker for Low-Tech funsies, is this mod likely going to be 0.9 compatible anytime soon?
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YuiTheModder

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Re: [0.8.1a] LowTech Armada
« Reply #9 on: January 24, 2019, 07:29:47 AM »

I'm sorry, for now life stuff has taken over a bit, but I promise I will get back to work on making this 0.9 compatible soon.

I am so sorry for the delay.
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