I see. Well, that's kind of disappointing, but you make a lot of valid points.
But, I'd still like to know a bit more on the whole "rendering stuff underneath" concept. So, as you pointed out, it doesn't work that well with beam weapons. What about other types of weapons? I'd guess that projectiles would still look fine.
In regards to your point about how it might suck not being able to see weapons under a ship, I wasn't really thinking about having weapons just plain invisible. I was thinking about having them stick out from the edges--still visible, but somewhat obscured, and not to the point that you don't know there's a weapon there. I'd also say that in a lot of cases, you could have the turret\hardpoint rendered underneath the ship, yet could still have the weapon rendered on the normal level. While it probably wouldn't be a good idea to have all of a ship's weapons come from underneath, it might be an interesting thing to see on the occasional ship. I suppose I'm just asking you give it a second thought. Even if you don't put weapons under ships in the native game, it would still be nice for modders to have that option. I'm not a programmer, but I'm guessing it probably wouldn't be all that difficult to add in an option for weapon files that lets us set which render level the turret\hardpoint are on. On the other hand, if it would take a while, then forget it, because I'd rather see new, operational features than modders-only hackjobs.
And, yes, I plan on the ship being refit capable. This thing is supposed to have the power to take out a Conquest with relative ease, and letting you (Or the AI) switch up its godlike arsenal would be great fun.
In the future, you can plan on seeing a mini-mod with similar ships to the one I showed (Most will be bigger and nastier
). It'll be, essentially, a mission set where you and your massive fleet have to survive against giant AI controlled monstrosities that want your blood.