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Author Topic: Phase cloak burst fire abuse  (Read 1973 times)

TaLaR

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Phase cloak burst fire abuse
« on: August 03, 2012, 11:36:35 PM »

Activating phase cloak while firing burst weapon (needler, annihilator, etc) won't start weapon cooldown,  allowing to fire partial bursts at phase/unphase rate instead of intended one.
« Last Edit: August 03, 2012, 11:38:50 PM by TaLaR »
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Faiter119

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Re: Phase cloak burst fire abuse
« Reply #1 on: August 04, 2012, 03:11:54 AM »

Known bug, as it is partially countered by the phase activation cost, it is a legitimate strategy.
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Alex

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Re: Phase cloak burst fire abuse
« Reply #2 on: August 04, 2012, 08:38:06 AM »

This is different, actually - thanks for the report, I'll check it out.
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Phearlock

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Re: Phase cloak burst fire abuse
« Reply #3 on: April 21, 2018, 06:40:08 PM »

Resurrecting this thread as I noticed something similar still happens with burst beams and cloaking interaction. Interrupting a Phase lance (or Tachyon lance, or any burst beam) shot by activating phase cloak will trigger a "short-cooldown" for the weapon, allowing it to be fired again a fair bit sooner than waiting for the standard cooldown.

While not a big deal for vanilla, as it doesn't affect the phase lance too much, and there are currently no vanilla phase ships with large energy slots, it can have a significant impact on some mod-universe burst-beams performance. Which can either have longer duration beams (less damage lost by canceling the shot early) or longer cooldown between shots (greater effective dps increase).

Included link to webm of this behavior with the vanilla phase lance: https://webmshare.com/play/z47gK
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Alex

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Re: Phase cloak burst fire abuse
« Reply #4 on: April 21, 2018, 08:55:27 PM »

Aha - looks like I never did get around to it back then. Took a look now and fixed it; thanks for providing the video!
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