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Author Topic: So, i was considering creating my own game...  (Read 16425 times)

Upgradecap

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Re: So, i was considering creating my own game...
« Reply #30 on: August 01, 2012, 01:16:27 PM »

Hmm...
maybe
maybe

Upgrade, would it be advisable to begin with trying to 'somehow' get the shipmaker to work, along with the ai and code for the dynamic part, but in such a uniform way that it can be later integrated? It'd be damn fun to use...

Yeah, i'll be getting around the shipmaker and dynamic AI as a first. But second priority would be the models, probably :)
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CrashToDesktop

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Re: So, i was considering creating my own game...
« Reply #31 on: August 01, 2012, 01:32:13 PM »

Models?  someone say models?  so long they're not human ones, I can make them on Milkshape.
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angrytigerp

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Re: So, i was considering creating my own game...
« Reply #32 on: August 01, 2012, 01:57:41 PM »

Well, color me interested. If you want, I'd like to know if you need a guy who can write a wicked 'bible' (or whatever its called in the game development world, the all-encompassing background of the game, the lore, the... well, everything). I count myself a fairly good writer, and god knows I need a side project to keep me occupied until January (whereupon I will be leaving to join the Navy).
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Sproginator

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Re: So, i was considering creating my own game...
« Reply #33 on: August 01, 2012, 02:06:53 PM »

Well, color me interested. If you want, I'd like to know if you need a guy who can write a wicked 'bible' (or whatever its called in the game development world, the all-encompassing background of the game, the lore, the... well, everything). I count myself a fairly good writer, and god knows I need a side project to keep me occupied until January (whereupon I will be leaving to join the Navy).
Codex, and guys depending on the programming language you wish to use, I'd gladly help
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Upgradecap

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Re: So, i was considering creating my own game...
« Reply #34 on: August 01, 2012, 02:12:21 PM »

As for the coding language, i really, REALLY want to use C#, since to me, it was really clean on objective calls. but it kinda fizzled out on some other parts.

But i suppose we should be going for C# then :)
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CrashToDesktop

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Re: So, i was considering creating my own game...
« Reply #35 on: August 01, 2012, 02:27:41 PM »

Go ahead.  If I get in, nothing's making my lean C# ;D
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Sproginator

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Re: So, i was considering creating my own game...
« Reply #36 on: August 01, 2012, 03:27:12 PM »

As for the coding language, i really, REALLY want to use C#, since to me, it was really clean on objective calls. but it kinda fizzled out on some other parts.

But i suppose we should be going for C# then :)
I'd prefer java, it's more widely used on most platforms
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MidnightSun

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Re: So, i was considering creating my own game...
« Reply #37 on: August 01, 2012, 03:36:49 PM »

If you've never really studied programming before, I'd advise you to start with Java. It's far more accessible and polished than C/C++ (and to a degree, C# as well), has good multi-platform support, and does its best to "protect" you from memory leaks, mucking with machine details, etc.

In addition, you'll want to start small and move up. Create a small game first that implements basic physics, or one that has a rudimentary AI, or one that tests out collision detection. Then, from what you learn, craft a basic game engine. Etc, etc, etc.
« Last Edit: August 01, 2012, 03:39:07 PM by MidnightSun »
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Upgradecap

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Re: So, i was considering creating my own game...
« Reply #38 on: August 01, 2012, 03:40:16 PM »

But doesn't java limit your abilities of what you can do?
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Faiter119

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Re: So, i was considering creating my own game...
« Reply #39 on: August 01, 2012, 03:44:17 PM »

Make sure you just bite over more than you can chew... AKA trying to make a Starfarer size game as your first project.
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Sproginator

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Re: So, i was considering creating my own game...
« Reply #40 on: August 01, 2012, 03:57:25 PM »

But doesn't java limit your abilities of what you can do?
No, it's rather surprising how much you can do with it
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Thaago

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Re: So, i was considering creating my own game...
« Reply #41 on: August 01, 2012, 10:02:37 PM »

But doesn't java limit your abilities of what you can do?

Java, C#,C++, Python... all are full featured programming languages: they should be able to do absolutely anything and everything. Of course some things will be easier with certain languages depending on what libraries are available to help matters along.
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Sproginator

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Re: So, i was considering creating my own game...
« Reply #42 on: August 02, 2012, 12:29:39 AM »

But doesn't java limit your abilities of what you can do?

Java, C#,C++, Python... all are full featured programming languages: they should be able to do absolutely anything and everything. Of course some things will be easier with certain languages depending on what libraries are available to help matters along.
Indeed, I'm currently looking to study Computer Science at University, I'm there now doing a course on app development, its rather awesome. Planning to go on to indie game development
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Upgradecap

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Re: So, i was considering creating my own game...
« Reply #43 on: August 02, 2012, 01:11:54 AM »

But doesn't java limit your abilities of what you can do?

Java, C#,C++, Python... all are full featured programming languages: they should be able to do absolutely anything and everything. Of course some things will be easier with certain languages depending on what libraries are available to help matters along.
Indeed, I'm currently looking to study Computer Science at University, I'm there now doing a course on app development, its rather awesome. Planning to go on to indie game development


Well, I'm going to take some computer science classes myself!
They'll all be on how to program, ofcourse ;)

Also, want to join forces?
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hadesian

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Re: So, i was considering creating my own game...
« Reply #44 on: August 02, 2012, 01:21:38 AM »

Computer Science eh? I am doing a GCSE in that, and got an A* on my first test :3
Though, no code yet. :(
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.
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