So, what determines the fight or flight response for ships? I made a destroyer that for whatever reason is as skittish as a cat in a thunderstorm. It books it full thrusters in the other direction any time an enemy pings on its scanners. The only things it ever reluctantly engages are things that are faster than it. At first I thought it was number crunching... but whenever I take control I can down several fighter wings, a destroyer and even a light cruiser single-handedly. So I don't think the number crunching should turn a lasher into an onslaught that should be avoided on penalty of death. I noticed destroyer ships I have made tend to act this way. Is it coded into the destroyer hull size A.I? Destroyers do tend to be carriers or fire support... but there are a few who do not act this way.
Anyway, anyone have similar problems with autopilot and/or npc A.I acting this way? I'm not talking the usual won't commit to capitalize on an overloaded or venting foe issues. I'm talking full on retreat without even trying to get into firing range no matter what size or shape the enemy comes in.