Here's some ships I believe are rather underpowered in one way or another and I believe need some kind of buff. What ships do other people feel are underpowered, why, and how do you think they can be fixed. Do the ships I picked out as 'weak' seem accurate, and do the changes I purpose seem to be within reason?
Vigilance: It's an interesting frigate, it's like what you get when the tempest knocks up a hound and has a baby, having one medium missile and one medium energy slot. It however lacks overall weaponry and is generally very weak statistically compared to most ships.
Suggested Fix: Bring top speed up to 120, increase OP to 45, add one or two more small turrets somewhere on the body, increase armor up to 250, increase hull to 1400, increase flux capacity to 2250, and flux dissipation to 150.
Buffalo MK2: Probably the weakest ship in the game, lacks shields, has lots of low ammunition weapons, and has low hull and armor.
Suggested fix: Bump up armor rating to 400-500, increase turn rate, change the small missile racks on the side to universal/add more slots.
Condor: Both the Tarsus and the condor have flight decks, the whole point of a 'Carrier Conversion' was to make it a more competent carrier. Right now it's stats are ever so slightly better than it's cousin that has more utility function (campaign wise).
Suggested fix: Add 1-2 more slots, and give it a single medium ballistic slot, bump it's OP up to 50, and bump speed up to 45.
Hammerhead: The hammerhead is probably the weakest destroyer among the dedicated destroyer classes versus the combat converted freighters. While still competent it lacks little redeeming about it. It lacks the flexibility of both the medusa and the enforcer, it lacks the niche of the sunder, it lacks the frontal firepower of all 3, and it's stats are a compromise between them.
Suggested fix: Add one more turret slot onto the ship (Gives it 9 guns, just like the medusa and enforcer), change the two frontal missile racks to universals, drop top speed to 80, increase flux capacity to 5000, and give it 85-90 OP as currently it has the least of the three.
Falcon: The falcon is a curious little ship, on paper it looks pretty good, but when compared to it's older brother it simply cannot match. It gains 25 speed and two less FP over it's larger brother at the cost of 1 medium energy, 1 medium ballistic, 3 small energy, 2000 hull, 250 armor, 3000 flux capacity, 175 dissipation, and 35 OP. That's a huge amount of loss, it's basically a destroyer with the price tag of a cruiser.
Suggested fix: Give it back it's two small energy slots, 400 flux dissipation, and 7500 capacity, and give it 120 OP.