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Author Topic: The Soldier's Orbital Station  (Read 27435 times)

CrashToDesktop

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The Soldier's Orbital Station
« on: July 20, 2012, 08:31:40 PM »

Cleaned up some stuff; out of date and not really relevant anymore.
« Last Edit: March 29, 2021, 02:40:21 PM by The Soldier »
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WKOB

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Re: The Soldier's Orbital Station
« Reply #1 on: July 20, 2012, 08:44:26 PM »

The fighters are neat but some of them are way too well armed.
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x2 Vulcan Cannon, x1 Harpoon (Single), x1 IR Pulse Laser, x1 Cluster Bomb
That's better than many frigates.

I find the Lightning Assault Wing rather cool.
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sini002

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Re: The Soldier's Orbital Station
« Reply #2 on: July 21, 2012, 01:59:39 AM »

Many good looking ships you have made  :D. And I really like the look of the claymore bombers.
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MrDavidoff

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Re: The Soldier's Orbital Station
« Reply #3 on: July 21, 2012, 02:37:27 AM »

You mean we.. (I) could order weapons here?  :o
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CrashToDesktop

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Re: The Soldier's Orbital Station
« Reply #4 on: July 21, 2012, 06:39:22 AM »

More or less, I'll add that today.  Give me the sprite, the specifics of the weapon, and I can do it.  More info when I add it up top.

And the Claymore Fighter-Bomber was my first kitbash.  And probably my best. ;D And if you didn't notice, it's not armed with Swarmed missiles, so it's more vulnerable interceptors than most other fighters.  I'd like to tone it down a little myself, but I like to keep to the original.

EDIT:
The Claymore has a Sabot (Single) instead of a harpoon in the original.  Changed.
« Last Edit: July 21, 2012, 06:57:05 AM by The Soldier »
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sini002

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Re: The Soldier's Orbital Station
« Reply #5 on: July 21, 2012, 06:59:29 AM »

i belive you might have to change something on the Arrowhead-class ship, i can clearly see the lines between the two parts....
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CrashToDesktop

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Re: The Soldier's Orbital Station
« Reply #6 on: July 21, 2012, 07:27:22 AM »

It's hard doing stuff like that.  I don't own photoshop to do anything like that, and with paint.NET, it's tough.
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sini002

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Re: The Soldier's Orbital Station
« Reply #7 on: July 21, 2012, 07:29:12 AM »

It's hard doing stuff like that.  I don't own photoshop to do anything like that, and with paint.NET, it's tough.

i know i use paint.net too but you can download gimp for free and try and use the tools there to try and change it.
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MrDavidoff

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Re: The Soldier's Orbital Station
« Reply #8 on: July 21, 2012, 08:54:09 AM »

Ok, if I could make a wish - for quite some time I was thinking I needed a weapon, that falls somewhere between the Pulse laser(too little damage) and Heavy Blaster(good damage - too much flux) to fit it on my ships. So I designed this -



I would like it to be like this - Energy weapon, with Heavy Autocannon firing animation/style, Projectile should be something like IR Pulse laser/Pulse laser, but same color as the Heavy blaster(or if not possible have smaller Heavy balster projetiles scaled for this weapon) ? :D


I dont know, what the exact values should be - that I would tinker myself - should be harder hitting than the Pulse laser(like a much) but also not too much + should have same flux as... I dunno the Heavy autocannon?

I was gonna try and make the weapon myself, but as with all things - I dont have time, I either make sprites or learn to do new stuff - if you could put it together or tell me, what else do you need (like the hardpoint version- I would need advise how to adjust the sprite for that) please let me know - or if Im being too demanding - sorry in advance :D
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CrashToDesktop

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Re: The Soldier's Orbital Station
« Reply #9 on: July 21, 2012, 09:06:51 AM »

Erm, no need to quote yourself over.  But anyway, I can take care of it.  Nothing is too whacky that I can't make. ;D
Is there a hardpoint/turret sprite for it?  I'll use that sprite for both, there's no problem with that.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

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Re: The Soldier's Orbital Station
« Reply #10 on: July 21, 2012, 09:15:20 AM »

Erm, no need to quote yourself over.  But anyway, I can take care of it.  Nothing is too whacky that I can't make. ;D
Is there a hardpoint/turret sprite for it?  I'll use that sprite for both, there's no problem with that.
Oh yeah, we need the polarion lance done for the Caelus Tholian Directive ;)
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CrashToDesktop

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Re: The Soldier's Orbital Station
« Reply #11 on: July 21, 2012, 09:57:27 AM »

Working on it. ;D
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MrDavidoff

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Re: The Soldier's Orbital Station
« Reply #12 on: July 21, 2012, 10:31:22 AM »

Erm, no need to quote yourself over.  But anyway, I can take care of it.  Nothing is too whacky that I can't make. ;D
Is there a hardpoint/turret sprite for it?  I'll use that sprite for both, there's no problem with that.

omg. sorry I have no idea how that happened, removed that double post. Well, thats what I wanned to ask for advice - what is the "rule" in making the hardpoint version - I can make it in addition. From what I can see - just make the original sprite "narrower and longer" ?.

Thnx for the help! :)
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CrashToDesktop

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Re: The Soldier's Orbital Station
« Reply #13 on: July 21, 2012, 10:45:44 AM »

More or less. ;D
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

MrDavidoff

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Re: The Soldier's Orbital Station
« Reply #14 on: July 21, 2012, 10:48:21 AM »

More or less. ;D


Gimme a minute then  :)
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