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Author Topic: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)  (Read 1121537 times)

MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #150 on: March 23, 2013, 09:35:45 PM »

Alright.  So I've run out of energy tonight for further attempting to figure out how to get the Elysiums main gun working; I'm not even really sure how much progress I've even made.

So I decided to do some other balancing instead.  First things first, I think I'm going to have to make it so that the medium turrets can't point forward, both because the damage is ridiculous and because the Elysium simply can't cope with the amount of flux being generated.  Besides, her graceful design is far more suited to delivering broadsides.  The Pandora Array, her special weapons system, is for dealing blows to the fore... or will be, when I (quite probably with considerable Lazy Wizard assistance) finish working on it.

Screenshots spoilered due to resolution.
Spoiler


[close]

Some of you have likely noticed that neither the Elysium nor the Shamash have a ship system yet.  The Elysium will likely receive a maneuvering drive of some description; the Shamash I plan to give a limited capacity to lay mines.  I've also been slowly expanding a list of ship names for the faction, though so far I only have 330.

Oh, and Shadowyards engines are pink now, so yeah.
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phyrex

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #151 on: March 23, 2013, 09:38:27 PM »

i really like the CEPC line of guns.
ever thought of doing a large version ?
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #152 on: March 23, 2013, 10:14:36 PM »

Well, not really.  Aside from the fact that I think there are enough varieties of the weapon and I want to make other, hopefully interesting armaments, in lore terms SHI's efforts to make larger variants have so far not born fruit, primarily due to the Carrier Medium becoming dangerously unstable past a certain size.  Anyway, tired now, so I'm signing off.  G'night.
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phyrex

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #153 on: March 23, 2013, 10:39:35 PM »

Oh, so its a lore reason. I deck all my ships with your cecp when i have energy-slots to fill. I love them. You can guess i was kinda sad when i had a large slot but no cecp to fit  :P
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #154 on: March 27, 2013, 05:58:08 PM »

Well, got a bit done today, though most of it unrelated to the mod.  Still, I did one thing: sketched out the Sargasso class escort carrier:



Depending on how soon the code for the Elysiums gun gets back to me (P.S. thanks Lazy Wizard) she may even be in this next release.
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CopperCoyote

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #155 on: March 27, 2013, 06:26:02 PM »

I like its ring-ness. It reminds me of a brass dragon (from d&d3.5) without the colors. With the caption "The last thing the adventurer saw before resurrection.

About how big will it be?
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #156 on: March 27, 2013, 06:51:13 PM »

I like its ring-ness. It reminds me of a brass dragon (from d&d3.5) without the colors. With the caption "The last thing the adventurer saw before resurrection.

About how big will it be?

Its an escort/light carrier so it'll be destroyer sized; about equivalent to the Condor but being a dedicated carrier vessel it might be able to keep more fighters in it's "hangars."  I'm leaning toward it being armed with two light energy hardpoints and a single medium universal mount.
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mendonca

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #157 on: March 28, 2013, 08:58:46 AM »

Love the new ships, love the pink engines. :)
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"I'm doing it, I'm making them purple! No one can stop me!"

MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #158 on: March 28, 2013, 09:23:06 AM »

Thank ye.  Glad you like it man.
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Wyvern

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #159 on: March 28, 2013, 09:35:46 AM »

Hm.  I don't think I like the pink engines much - this is just my opinion, but, I don't think it matches their color scheme.  Blue does - as well as matching starfarer standard "this is high tech" color schemes.  Green might work as well, with the CEPC line of weapons establishing a green energy standard color scheme.  Even a silver-white might work, ala the highlights on the Elysium.

Regardless of the color you settle on for engine glows, though, I'd make one suggestion: make the shield color match.
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #160 on: March 28, 2013, 10:43:38 AM »

Well... hmmm...  I could play around with the teal engine flares some more... but honestly I kinda like the pink.

EDIT:  Finished the Sargasso's silhoette.  Now for the detailing.

« Last Edit: March 28, 2013, 10:48:39 AM by MShadowy »
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #161 on: March 28, 2013, 08:12:40 PM »

Well, that was fast.  Her ship systems are even working, except for the animation effect, which I'm currently thinking over.  It's an AWACS/SWACS style system which boosts the turn speed, range and accuracy of fighters inside its radius of effect.  Many thanks to Psiyon.  Since there's no real visual indication that anythings happening, the animation is likely to prove necessary.





I'm quite pleased with this one so far.  Especially with the fact that she's made it into this release.

Cheers.
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Teh_Wolf

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #162 on: March 29, 2013, 05:53:26 AM »

All of the ships look like plants, shrubs or tres, but someone probably already mentioned that. Oh well, it makes them look very unique
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MShadowy

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #163 on: March 31, 2013, 10:17:56 AM »

All of the ships look like plants, shrubs or tres, but someone probably already mentioned that. Oh well, it makes them look very unique

Yeah, there was a reason I was planning on having the logo be a stylized image of a tree, if I ever happen to get around to making the logo.

Anyway, sorry to say I don't really have anything to show.  Sorry folks.  Have a look at this shiny, slightly out of perspective concept art of my planned redesign of the Skinwalker class fighter in a very softly sketched hangar bay (probably belonging to a Charybdis) by way of apology.

(Vaguely large, so spoiler)
Spoiler
[close]

Cheers.
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Etfaks

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Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« Reply #164 on: March 31, 2013, 10:37:41 AM »

Really looking forward to the next mod update :) those new ships looks like a ton of fun.
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Dev of the mod "The Hoplites of Corinth" and  artist for "Portraits Galore".
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