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Author Topic: [0.8.1a] Shadowyards Reconstruction Authority 0.6.3a  (Read 383732 times)
AxleMC131
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« Reply #1155 on: December 05, 2017, 08:34:27 PM »

For some reason that I cannot fathom, making any edits to the weapon data file in your mod causes my game to crash. This bugs (heh) me since I am quite fond of switching around damage types, ammunition count, ect. for ship systems, weapons, ect. in both the vanilla game and various mods i have downloaded.

Might be something to do with what program you're using to edit files and how you're doing it. Certain programs automatically adjust CSV files and such when you save through them, thereby causing them to become unreadable by the game.

What have you been using to edit CSV files?
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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Delta7
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« Reply #1156 on: December 06, 2017, 02:10:56 PM »

notepad Tongue
not even notepad++, just notepad. and it works fine with all of the other mods.

edit: actually, that might be the case... i tried making an edit, undoing that edit so it's identical to the original and saving it anyways... game crash. what program should i try?
« Last Edit: December 06, 2017, 02:12:53 PM by Delta7 » Logged

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MajorTheRed
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« Reply #1157 on: December 06, 2017, 02:24:48 PM »

So far I use WordPad for modding and get no problem.
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Delta7
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« Reply #1158 on: December 06, 2017, 03:47:01 PM »

Actually I downloaded notepad++ (haven't had it since my last computer) and it works just fine. Anyways, thanks for the help, much appreciated.
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AxleMC131
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« Reply #1159 on: December 06, 2017, 08:51:03 PM »

@Delta7 I'd strongly recommend you use a proper spreadsheet program, like Excel or LibreOffice. Seriously, once you look at a CSV file in one of those you'll be wondering how you ever managed to not bleed from your ears trying to fiddle with them in a plain text editor.  Cool
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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MShadowy
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« Reply #1160 on: December 09, 2017, 04:10:49 PM »

Okie dokie, Shadowyards 0.6.3 is ready for release; this time we've added the Minarette-class missile destroyer.


So many missiles!

=download 0.6.3=

We also have a pretty decent number of fixes and (thanks to MesoTroniks help) have substantially filled out the SRA's roster of sound effects. The full changelog is below.

0.6.3 Changelog

  • Wraith refit time increased to 6 seconds (from 4) and Crawler beam dps reduced to 70 (from 85) and impact reduced to 15 (from 50)
  • Reduced Deva and Murti beam sweep offset to 5° (from 10°)
  • Reduced armor bonus and increased Health bonus of League Refit
    • Armor values are now Frigates: 30, Destroyers: 100, Cruiser: 200, Capital: 400 (from 50, 200, 500, 1000)
    • Health values are now FF: 100, DD: 200, CV: 400, BB: 800 (from 25, 100, 250, 500)
  • Lambent Fuel capacity reduced to 450 (from 600), Crew required increased to 8 (from 2), supplies/month and supplies/rec increased to 6 (from 2)
  • Fixed a bug in the Clades retro drive AI which would cause a crash when the ship was fitted with a Shield Bypass
  • Adjusted the SWACS system visual effects
  • Added the Minarette-class missile destroyer
    • 3 Medium Missile mounts, a missile autoforge... more than enough to explode anything that moves (twirls spoaceship)
  • Shamash's Phase Mass Projector range increased to 600 (from 500) and bug causing a damage overflow issue was resolved
  • Added the no flux hullmod to all SRA fighters
  • Neriad primary weapon arc broadened to 40° (from 5°)
  • Improved system graphics for the rings around Yajna
  • Anar now has bunches of Nebulae all over the place, oh no! Also got around to properly removing Berins Stash
  • Weapons sounds for the Urumi, Trishula, Splinter, Black Cap and Barrago have now been added (credit to MesoTroniks for his help)

Thank you all for your patience, and I hope you like the release.
« Last Edit: December 09, 2017, 04:36:40 PM by MShadowy » Logged
Bastion.Systems
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« Reply #1161 on: December 11, 2017, 08:49:55 AM »

Honestly, the tournament is like Christmas for SS modding.
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MShadowy
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« Reply #1162 on: December 11, 2017, 07:40:22 PM »

Indeed. And on that note!

A quick bugfix update with some bonus graphics fixins is ready! Shadowyards 0.6.3a is now available.


0.6.3a Changelog

  • Fixed the Vardr's inexplicable and terrible default variants
    • How the hell did I manage this?
  • Fixed a typo in the Murti and Deva files which were causing the beams to occasionally glitch out
  • Fixed some strange issues with the descriptions messing up for some of the ship systems
  • Updated the graphics for the old missile launchers; the Shrike, Black Cap, Tusk and Splinter launchers are now all up to spec

Enjoy!
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A Random Jolteon
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« Reply #1163 on: December 12, 2017, 07:27:55 AM »

           
    • How the hell did I manage this?
    [/li][/list]
    Brute force and stubbornness? Wink Thx for the update. Downloading it now.
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    MShadowy
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    « Reply #1164 on: December 12, 2017, 10:29:50 AM »

    Brute force and stubbornness? Wink Thx for the update. Downloading it now.

    It was more a question of how did I make them so bad initially, haha.
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    A Random Jolteon
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    « Reply #1165 on: December 13, 2017, 09:55:08 AM »

    Brute force and stubbornness? Wink Thx for the update. Downloading it now.

    It was more a question of how did I make them so bad initially, haha.
    Uh...lack of sleep + laziness? (CEPC BULLET SPAM IS AWESOME)
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