Ok, played a bit more of SHI. Damn they are so good.
Every single ship is absolutely unique in its role. And each one have a different original ship system, i love it.
The Seski, while really fast and agile, can die instantly to pretty much everything, even Talon wings are scary when you fly a Seski. It is very fun to pilot though, using the scatter cepc is a bit too risky to me, i prefer the medium to stay at range and avoid nasty AM blaster shots and stuffs like that. Once you understand you can't play it like a hound, everything go much smoother.
I don't know what the Sargasso ship system does exactly. Does it give some kind of buff to fighters? If so, does the bonus stack with multiple carriers?
The Scylla and Tartarus are both very good. They can pack a pretty impressive amount of frontal firepower. Speaking of firepower, i think the sound of the wavebeam is a tad too loud, when it's fired, you can hear it across the battlefield. Also, what is exactly the phased graviton beam? Is it just a standard graviton beam with a new look?
I have some kind of trouble with the Elysium. The Pandora array is great but really prone to friendly fire. Is it possible to reduce a tiny little bit the expansion radius of the "explosive flares"? I just keep wrecking my own frigates because of the gigantic area of effect.
And finally the Mimir is still as good as ever. I'll be pretty close to say that the Nidhoggr lance is overpowered, but given the slow projectile speed and the reasonable damage, i think it's okay.
What shocked me with SHI is the massive CR cost. Things can get very ugly if you don't have a station near where you can
recharge your CR. Having a big CR cost for high tech ships is okay, especially when they feature some weird technology like for the Mimir or the Elysium. However it might be a tad too high for some other ships. The Morningstar in particular, got a whooping 35% cost!
But aside from what i said, there is pretty much nothing to touch about the balance, it's perfect.
I also find some kind of bug with the Lambent, for some reason it is always at 0% CR and can't replenish even at stations. No big deal as it is very unlikely to enter in combat, but still. And disregard what i said earlier about the Solidarity, it is fine, no need to be too fancy for an armored freighter.
And just another thing, could you the Shadowyard spritesheet on the OP? It is always better when you can properly see each ship before downloading the mod.
Edit: BTW are you still working on this big guy? 0.6 can now give him a proper job as a big logistic ship.