I'm not code-savvy enough to really suggest an answer but there are other weapons that fire shots simultaneously in the same fashion as the Scatter... In fact if I recall correctly it was displayed correctly in previous versions and at least as far as I can tell the mechanic hasn't changed?
I am aware, and actually it is still functioning correctly on weapons without regenerating ammo; thats why I suspect it has something to do with the ammo regeneration. This was also present in the previous version of Starsector as well, so I should probably submit a bug report on it.
Enlil talk.
Man, what a fun conversation to wake up to. I'm really glad that my ships can inspire this level of interest.
Like Copper, I too tend to install at least unstable injectors on an Enlil as it allows her a lot more mobility, which is tremendously useful in battle for pretty much the reasons he stated. When I first start off with an Enlil I personally like using a pair of regular CEPCs in the light mounts to take out shields or overload my target, and use a medium missile launcher (preferably the harpoon) for that killing punch while they're vulnerable.
@MShadowy, the Morningstar's drones never go anywhere - they hang out over the 0,0,0 point of the ship no matter what. They shoot things fine, but it does look weird
Those're the default sensor drones and they're doing what they do, hiding out over their parent ship while boosting sensor and weapons range. Well, if I replace them with
different sensor drones (which I have been intending to do) I'll probably give them different loitering positions so they don't stack on top of each other, though I will leave their position close enough that that should at least be covered by the shield.
I'm pretty sure the Enlil is my favorite frigate, and i've spent lots of time using it. I love being able to fit it to however i'd like to fight today. If you don't like it then you don't like it, but if you want to like it i'll be glad to help you figure out how it fits you.
I haven't gotten my hands on a Tartarus since 0.6 came out, but on the most recent .54 SHI build the ship ability would make the shield increase to 360 degrees. Was that intentional? Otherwise the ability was awesome and seemed to work great. There was a weird thing with it dropping my shields when i manually deactivated it though.
Yeah, the ships siege system is supposed to provide the ship with complete shield coverage; it's quite defensively oriented.
A question about the fighter wings. They seem to have an unusually low number of replacement chassis compared to vanilla.
For example the Thunder Multirole Fighter Wing comes with 9 replacements chassis and a wing size of 2.
All three Shadowyards fighter wings come with 2 replacement chassis, which isn't even a full wing for the Neriad!
I know they are powerful fighters, but that much?
Um, that's strange and not supposed to be happening? In the last game I played where I had gotten to having a carrier, the Skinwalkers wing was 10 strong, Neriads 15 and Raksashas 8 so something strange seems to be up. I better check and see if everything is in order.
Oh, and CC, I will try and include the Solidarity class transport ship in the next release. Also!
Sort of brainstorming planetary interactions for Euripides and Anar in general:
Spoiler
Provisional Euripides Dialogue Tree:
/root
Trade Goods
--Outfitter
Normal trade menu: Ship equipment and supplies offered here
--Cargo Exchange
Sells trade goods
--Bazaar
Nonstandard dialogue - offers rare or unusual items, sometimes at discount.
Trade Ships
--Sells atmosphere capable craft (mostly shadowyards stuff)
Services
--Bar
Mostly flavor text here; offers a variety of descriptive text and virtual booze.
May ocassionally offer you a special mission that may be an isolated or recurring event. These events, if successful, may improve or reduce relations with a given faction.
--Mission Board
Offers the player contracts to do a thing for money.
--Mission types: ferry cargo, escort ship(s) [temporarily added to fleet?], seek and destroy a particular target, explore a system, mine minerals, more as I think of them.
--Mission Board
Same board as above, just accessible without going to the bar.
--Grey Market
Probably not initially present; will offer items which are legal on Euripides but less so elsewhere.
--Identity Services
--Change Name
--Body Sculpting
Allows the player to change their identity; i.e. select a new portrait and/or change name.
--Industrial Services
Allows the player to custom order ships or equipment (provided the blueprints are available) for a nominal service charge. May also be used to produce trade goods which are 'equipment' (farm combines, fuel pumps, drills, etc.)
Probably will have it set up so that manufacturing takes a certain number of days to complete, varying based on the job.
--Refinery
Converts raw ore from mining into refined metals (take a cue from eVe?) - costs reduced for better relations with SHI.
Take Off (flagship is destroyer or below)/Leave Orbit (flagship is cruiser or above) (some exceptions to both; Sargasso, Charybdis, some vanilla craft)
--Leaves the planet
/exit