Alright, it's finally working. This should be the last of the compatibility releases.
0.4.1a and 0.4.1b Changelog:
Fixed an identification error with the Shadowyards SDF fleet.
Shadowyards fleets now sometimes launch raids on Corvus.
Shadowyards Supply fleet now correctly delivers supplies.
Removed the Hegemony and Pirate Supply Convoys delivering goods to the temporary/temporarily occupied stations.
Shamash:
Cargo capacity increased to 40 from 20.
Fuel capacity decreased to 70 from 90.
Flux dissipation increased to 300 f/s from 200 f/s.
Scylla:
Flux dissipation increased to 1000 f/s from 700 f/s.
Added a hull mod, Enhanced Ejection Systems, to SHI fighters; this system reduces pilot casualties by ~66%.
Alright, with compatibility fixes now in place, I can now start planning out future changes. In the near term this should be a new AI type for the Elysium (currently the AI is completely terribad at handling the vessel), adding a couple more civilian craft, and maybe some fun cosmetic things -- by which I mean adding an onHit effect to the Nidhoggr Lance (more explosions!) and maybe starting the alternate color scheme ancillary mod.
Longer term is going to be making the planets in Anar more important to the player, making new station graphics for SHI, and trying to get some semblance of an economy and mission system going. These things in are likely to require some fairly careful thought about the UI's design, but I think it'll give a lot of opportunity to include faction flavor and game functionality, as well as hopefully add things for the player to do beyond blowing things up.