Feedback:
- The Mimir's Lock Drive is interesting, sort of a midpoint between a Phase Skimmer and Burn Drive. I tend to short-jump it with carefully-timed venting rather than waiting for it to run out - a lot like Burn Drive.
I've had a couple of errors where the game crashes out when (I assume) an AI Mimir tries to use the Lock Drive in the main menu. Not sure what's going on there.
- Nidhoggr Lance feels great. Animation is gorgeous, Energy damage makes it vastly more effective. The anamorphic FX on it is kind of odd, though, especially the black ends when you fire it over a nebula. Makes fighting an Onslaught much more interesting, more of a fun gamble and less like rolling the dice to see if you time your shot right. Thus far the best tactic seems to be ripping off a Nidhoggr shot fast while your flux is low, at extreme range or right after venting.
- New CEPCs are great. Sounds (the warm wubbiness of the Light CEPCs especially), projectile, all of it. Magazine reloading makes them much easier to use and time. Medium CEPC's muzzle flash feels off to me - maybe thinner, longer, and less persistent?
- The three-round burst from the Shrike and Blackcap medium mounts is a little weird visually. Upping them to four and increasing the cooldown slightly doesn't seem to affect balance too badly, but it's just me being anal, not a real problem.
- The medium Splinter mount is damn hard to hit a moving target with. I tweaked my copy to fire in a spread pattern, like the small version. I can share if it would save you time.
- New Tusk sprite is gorgeous. Played around with a Narwhal/Railgun Enlil build.