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Author Topic: [0.96a] Halo - United Nations Space Command (UNSC) v0.4a - Update (06/02/2023)  (Read 186212 times)

Jack Ardan

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
yes we would like that but... .
these ships are meant to BE IN a strike force or aplha striking (sorry for bad english)
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Dahbakon

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
yes we would like that but... .
these ships are meant to BE IN a strike force or aplha striking (sorry for bad english)


took a bit of work, some testing is required.

I've altered the mac cannon damage levels to be more appropriate. after testing the current levels i agree it was too low. I've changed it to have a bit more impact while still trying to maintain balance. the lower tier macs light the superlight mac haven't had much done since their focus is pressure, the much larger macs feel way more impactful. The infinity's mac does 10k damage but i felt that was appropriate being an end game super capital. i've also altered some of the tags for the UNSC weapons to make their own stuff appear a bit more frequently, it's not perfect but i don't yet have the skills to program a forced appearance of their own tech.

neatly packaged and named so you can test and install easy.

https://drive.google.com/file/d/1UnBeDSj89Z2h6p5MDbn9ysmPJCd37NSQ/view?usp=sharing
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Jack Ardan

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
yes we would like that but... .
these ships are meant to BE IN a strike force or aplha striking (sorry for bad english)


took a bit of work, some testing is required.

I've altered the mac cannon damage levels to be more appropriate. after testing the current levels i agree it was too low. I've changed it to have a bit more impact while still trying to maintain balance. the lower tier macs light the superlight mac haven't had much done since their focus is pressure, the much larger macs feel way more impactful. The infinity's mac does 10k damage but i felt that was appropriate being an end game super capital. i've also altered some of the tags for the UNSC weapons to make their own stuff appear a bit more frequently, it's not perfect but i don't yet have the skills to program a forced appearance of their own tech.

neatly packaged and named so you can test and install easy.

https://drive.google.com/file/d/1UnBeDSj89Z2h6p5MDbn9ysmPJCd37NSQ/view?usp=sharing
oh one thing can you add a way to get the infinity without cheating ? (like a mission or some other BS)
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Dahbakon

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
yes we would like that but... .
these ships are meant to BE IN a strike force or aplha striking (sorry for bad english)


took a bit of work, some testing is required.

I've altered the mac cannon damage levels to be more appropriate. after testing the current levels i agree it was too low. I've changed it to have a bit more impact while still trying to maintain balance. the lower tier macs light the superlight mac haven't had much done since their focus is pressure, the much larger macs feel way more impactful. The infinity's mac does 10k damage but i felt that was appropriate being an end game super capital. i've also altered some of the tags for the UNSC weapons to make their own stuff appear a bit more frequently, it's not perfect but i don't yet have the skills to program a forced appearance of their own tech.

neatly packaged and named so you can test and install easy.

https://drive.google.com/file/d/1UnBeDSj89Z2h6p5MDbn9ysmPJCd37NSQ/view?usp=sharing
oh one thing can you add a way to get the infinity without cheating ? (like a mission or some other BS)


I could try and add a super rare Blueprint for the infinity that has a small chance to appear in some ruins and such. I haven't messed with mission programming yet.
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Jack Ardan

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May I please propose the MAC damages to be increased to ~5k while boosting Each ships armor by +500?

The Mac at the moment is so weak Putting buffing it to 5k was the only way I could make the ships feel any sense of usefulness

The ships themselves are too squishy too combined with the fact that they have so little weapon mounts boosting their armor was the only way to make them viable.

These buffing combo's doesn't even make them OP either, they still require escorts and can easily be overrun and defeated unless constantly kept an eye on.

I'd just like to see the ships shown more love as they're more like a pushover than anything else
yes we would like that but... .
these ships are meant to BE IN a strike force or aplha striking (sorry for bad english)


took a bit of work, some testing is required.

I've altered the mac cannon damage levels to be more appropriate. after testing the current levels i agree it was too low. I've changed it to have a bit more impact while still trying to maintain balance. the lower tier macs light the superlight mac haven't had much done since their focus is pressure, the much larger macs feel way more impactful. The infinity's mac does 10k damage but i felt that was appropriate being an end game super capital. i've also altered some of the tags for the UNSC weapons to make their own stuff appear a bit more frequently, it's not perfect but i don't yet have the skills to program a forced appearance of their own tech.

neatly packaged and named so you can test and install easy.

https://drive.google.com/file/d/1UnBeDSj89Z2h6p5MDbn9ysmPJCd37NSQ/view?usp=sharing
oh one thing can you add a way to get the infinity without cheating ? (like a mission or some other BS)


I could try and add a super rare Blueprint for the infinity that has a small chance to appear in some ruins and such. I haven't messed with mission programming yet.
that would be nice but you could have infinite infitities (?)
POV: you see an UNSC invasion fleet
well the ***
pov: 3 infinites coming to your planet to commit another spartan 2 program on your whole population
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Izikiel

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I'll be honest, I'm not sure the mid to high tier UNSC ships need a buff. They reliably are some of the best ships in 1v1 duels against both single targets and carriers, and I can reliably use the capitals to instantly overload and even kill ships in 1-2 shots, which most of the capitals have built in already. (Between Archer missiles, the ships, and the PD, I love this mod. Best ships and feel despite a general lack of other content.) Thanks for your work in further improving this mod! Oh, and after testing, everything seems to be working perfectly, nice job!
« Last Edit: January 26, 2024, 05:30:30 PM by Izikiel »
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Erinnwen

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What's currently lacking in the mod are ships with more hardpoints, I like the new additions, but it really isn't worth bringing corvette I mostly find myself with always the same composition which is hallberd and others battleships I just don't bother with the rest of the ships apart from when I start of course
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Jack Ardan

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its a loot of fun executing people (IN Starsector (SS)) B)
now on a serious note i cannot play it bcs i have to grind War Thunder (im cursed by Gaijin)
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ExtremisKO

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I've recently expanded upon the expansion so far only on the Covenant ships, adding more ships, a system, and nerfing them (but decrease the cost too). If you're interested.
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Izikiel

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I've recently expanded upon the expansion so far only on the Covenant ships, adding more ships, a system, and nerfing them (but decrease the cost too). If you're interested.
The one on Discord, right? Looks interesting, but as a staunch supporter of HFY!, I disapprove of everything except the nerf. (Heh)
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Jack Ardan

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I've recently expanded upon the expansion so far only on the Covenant ships, adding more ships, a system, and nerfing them (but decrease the cost too). If you're interested.
The one on Discord, right? Looks interesting, but as a staunch supporter of HFY!, I disapprove of everything except the nerf. (Heh)
wait there is an updated UNSC mod on discord ?
can you share the link ?
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Izikiel

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I've recently expanded upon the expansion so far only on the Covenant ships, adding more ships, a system, and nerfing them (but decrease the cost too). If you're interested.
The one on Discord, right? Looks interesting, but as a staunch supporter of HFY!, I disapprove of everything except the nerf. (Heh)
wait there is an updated UNSC mod on discord ?
can you share the link ?
If you meant Extremis', here you go.

https://fractalsoftworks.com/forum/index.php?topic=28804.msg423601#msg423601
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wiscodisco

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When playing a new game as UNSC, the Covenant Faction appears however their ship models do not appear in battle.
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