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Author Topic: New tutorial is needed.  (Read 2809 times)

Faiter119

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New tutorial is needed.
« on: July 15, 2012, 04:38:29 AM »

Starfarer badly needs a new tutorial, the current one is barebones and should explain alot more things as many people don't learn this things and start asking on the forum and makes people mad. There should also be a campaign tutorial of some sort.

But still it's probably just a placeholder and is probably TBD.
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Alex

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Re: New tutorial is needed.
« Reply #1 on: July 15, 2012, 08:14:33 AM »

I absolutely agree - and could use your help. I'd love to see some suggestions about what you want to see in the tutorial, what you think would be most useful for new players learning the game, what mechanics took the longest to "click" (and which were most important when they did), etc.
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DJ Die

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Re: New tutorial is needed.
« Reply #2 on: July 15, 2012, 08:42:19 AM »

well one thing would be difference between hard and soft flux....
also explaining how to use missiles properly could be good and while i almost never use them i can imagine that many people will try to use them as ordinary weapons and just spam them at the enemy without effect
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Faiter119

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Re: New tutorial is needed.
« Reply #3 on: July 15, 2012, 08:59:06 AM »

Combat Tutorial: Explain autofire and strafing better, they are crucial in the game.

Fleet tutorial: Fix the ships so they have proper weapons (Eagle using autopulses), so they dont give wrong information. Explain escorts and task assigning.

Campaign tutorial: Explain Supplies, refitting, different crew and, marines.

I think the campaign tutorial is very much needed, as it was really confusing the first times i played it. It needs some explaining.

Hopeing my post helps :)
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hadesian

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Re: New tutorial is needed.
« Reply #4 on: July 15, 2012, 09:11:25 AM »

I absolutely agree - and could use your help. I'd love to see some suggestions about what you want to see in the tutorial, what you think would be most useful for new players learning the game, what mechanics took the longest to "click" (and which were most important when they did), etc.
For one thing the Eagle you kill in the Fleet Tutorial is an old variant, it has Autopulse lasers.
I think there should be an advanced tutorial - everything clicked just fine - but the advanced tutorial should deal with more in depth mechanics, like soft and hard flux, comparing the damage of weapon groups, movement physics (IE getting players to understand they still drift around and need to wait for their ships to fully turn around) and ship systems/phasing.

My idea for how the advanced tutorial will work
1. Have the hammerhead take damage on it's shield (see how it doesn't dissipate) then have it fire weapons (this does dissipate) which will teach them soft and hard flux. Then teach them about a slightly more in depth way of working the venting system (hard flux vented last, soft first, the bar designates how much is hard and how much is soft).
2. Have a midline (an Eagle or Conquest would be best) armed with an assortment of good weapons (pulse lasers, heavy maulers, heavy autocannon, thumper) from each of the four groups. Have four ships to test out each weapon, then list the general stats (IE HE deals 200% to armour and 50% to shields.)
3. Onslaught time! This behemoth suits the role of teaching players about movement physics perfectly. It will show them acceleration, turning acceleration and deceleration, how the game keeps your velocity and let's you turn around while moving in any direction (akin to Tribes skiing mechanics) and such.
4. Ship systems and phasing. Very simple. Press button, get results.
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BillyRueben

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Re: New tutorial is needed.
« Reply #5 on: July 15, 2012, 09:18:36 AM »

A simple UI tutorial wouldn't be a bad idea. It'd only have to take 20-30 seconds.

Shift click to pick up one item at a time.
Shift click & hold to bring up the slider.
Control click to grab an entire stack.
The "order" of the ships in your fleet and how it affects crew management.
Hitting "R" in the fleet screen on a ship to go to the refit screen.
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nohintofsarcasm

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Re: New tutorial is needed.
« Reply #6 on: July 15, 2012, 09:21:16 AM »

I think the tutorial is pretty good. You might want to say something about cloaking when it is implemented. As for most important mechanic I didn't learn from the tutorial I would have to say strafing. (Although it is briefly mentioned.) It really makes a big impact in being able to 1) move around more efficient, 2) being able to dodge fire much better - In some cases it allows me to avoid 100% of the shots and 3) you can keep your weapons pointed at the enemy when you move around. Also I don't think the ta(r)get function is explained properly. Its described as providing additional information about a ship. While true I've never found that information to be that relevant. Its true purpose imho is when you have multiple enemies in range your automatic weapons will focus on the targeted one.
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sdmike1

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Re: New tutorial is needed.
« Reply #7 on: July 15, 2012, 04:00:21 PM »

also a nod to ship systems would be nice