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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Holy art batman!  (Read 36266 times)

sdmike1

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Holy art batman!
« on: July 11, 2012, 08:25:51 AM »

does anyone know where i could find some concept art that shows the Z-axis of the ships?
« Last Edit: January 10, 2013, 07:00:44 AM by sdmike1 »
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Wyvern

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Re: concept art
« Reply #1 on: July 11, 2012, 09:29:41 AM »

There isn't that much out there, but your best bet is to go looking through the very oldest blog posts.  For example:
http://fractalsoftworks.com/2010/11/29/art-ship-design-the-onslaught/#more-145
http://fractalsoftworks.com/2011/01/25/modern-ship-designs/#more-160
and maybe http://fractalsoftworks.com/2010/12/23/pew-pew/

Edit: and it looks like that's all you're likely to find - see http://fractalsoftworks.com/2011/05/10/assembling-the-fleet/#more-649
Quote from: David
I’m taking a slightly different approach to ships now that I’ve had some more experience drawing them. At first I drew perspective views of the ships as 3d objects; this isn’t  necessary because the ships will always be seen as top-down sprites. So for the concepts above, I’ve drawn the ships much as they’ll appear in the final game in terms of silhouette and color, though of course these are painted rather than pixeled at this point.
« Last Edit: July 11, 2012, 09:36:42 AM by Wyvern »
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Wyvern is 100% correct about the math.

sdmike1

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Re: concept art
« Reply #2 on: July 11, 2012, 10:03:29 AM »

thanks, i guess i should try and explain my why i am after them.  I am want to make minecraft versions of the ships and then using a program called mineways export them for 3D printing

heskey30

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Re: concept art
« Reply #3 on: July 11, 2012, 12:55:03 PM »

You forgot this one:

It's certainly not all the ships but it is something.
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Xareh

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Re: concept art
« Reply #4 on: July 11, 2012, 01:03:55 PM »

thanks, i guess i should try and explain my why i am after them.  I am want to make minecraft versions of the ships and then using a program called mineways export them for 3D printing
So am I!

Well, building them in Minecraft at least.
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sdmike1

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Re: concept art
« Reply #5 on: July 13, 2012, 10:06:33 AM »

You forgot this one:

It's certainly not all the ships but it is something.
Is that an Eagle in the background(the ship that looks like it is leading the pack), also are those Valkyries or some other ship?

sini002

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Re: concept art
« Reply #6 on: July 13, 2012, 10:15:43 AM »

Looks like a falcon or an eagle behind the lowest ship
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heskey30

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Re: concept art
« Reply #7 on: July 13, 2012, 12:04:08 PM »

I think it is an eagle, a falcon is probably not so thick. But a strange thing about the "valkyries" - if you look close some of them look different. There seem to be two different types.
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David

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Re: concept art
« Reply #8 on: July 15, 2012, 10:57:17 AM »

« Last Edit: July 15, 2012, 11:01:26 AM by David »
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Sunfire

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Re: concept art
« Reply #9 on: July 15, 2012, 11:04:19 AM »

That stuff is really well done!
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Xareh

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Re: concept art
« Reply #10 on: July 15, 2012, 11:12:53 AM »

There's quite a difference between purely functional concept art and the highly polished promotional "concept art" one tends to see released by game companies. What I'm going to show is absolutely the former with no time spent making it look nice. It's my sketchbook, in other words. But hey, since interest was expressed, I'll show a bit of it.

(And maybe I'll just make this into a blog post, at that.)

Gallery is here.

Click on a thumbnail to view it full size, or something. Edit: OK, thumbnails didn't work. Just click on the link.
I just... have... no words to describe how awesome that is
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Upgradecap

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Re: concept art
« Reply #11 on: July 15, 2012, 11:20:20 AM »

Mind = blown.

:o
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Faiter119

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Re: concept art
« Reply #12 on: July 15, 2012, 11:26:05 AM »

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Xareh

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Re: concept art
« Reply #13 on: July 15, 2012, 11:50:04 AM »

I've decided I would actually pay a good amount of money (£75+) for a Starfarer concept art book of ANY art. Doesn't have to be that concept art that is made for the public, just anything.

EDIT: The idea on the weapon radii UI (yellow for midline, orange for low tech, blue for high tech) sound actually like a really neat touch. Maybe make it blue for energy, yellow for fragmentation, orange for HE, and white for kinetic?
« Last Edit: July 15, 2012, 11:56:51 AM by Xareh »
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Upgradecap

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Re: concept art
« Reply #14 on: July 15, 2012, 11:51:48 AM »

Why is the concept art better than the finished product? XD
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