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Author Topic: Modding Tools & Resources  (Read 90206 times)

Üstad

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Re: Modding Tools & Resources
« Reply #45 on: April 29, 2020, 03:42:41 PM »

I changed some already existing hullmods that was in "Starsector\starsector-core\data\hullmods" folder and they seemed work just fine. Homewer when I changed the ones in starfarer.api.zip folder, the game does not recognizes the changes I made. I changed how efficiency overhoul, auxillary tanks work but I couldn't make them work.

The API is a mirror of the game's source code, which exists purely for player/modder reference. The game doesn't read the API as it already has all those files compiled inside its source code, which is why editing them doesn't change anything.
Thanks you for your interest. Well I couldn't found the logistical hullmods in the normal hullmod folder, is there any way to work on them?
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AxleMC131

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Re: Modding Tools & Resources
« Reply #46 on: April 29, 2020, 10:19:45 PM »

Thanks you for your interest. Well I couldn't found the logistical hullmods in the normal hullmod folder, is there any way to work on them?

Unfortunately, because those scripts are compiled in the source code, they can't be edited. (I would also advise against editing any vanilla files.) For such scripts, the proper course of action is to create a mini-mod with its own custom versions of those scripts, and set to overwrite the vanilla files.

I should also mention that this thread is supposed to be a compendium of general modding resources rather than direct advice or help, so if you have further questions for setting this up I suggest you create a new thread or post the questions in the Misc Modding Questions thread.
« Last Edit: April 29, 2020, 10:21:36 PM by AxleMC131 »
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