According to the Star Trek: Deep Space Nine Technical Manual, disruptor weapons generally carry more energy than standard phaser weapons but lack in accuracy and fast discharge.
While i cant mimic-ate the lack of accuracy, i can add extra flux cost on it.
I would say let the Phaser be Beam only and the Disruptor be a bolt.
At this way the Phaser got high accuracy and the Disrupter higher Damage.
I can't understand the Phaser cannons from the Defiant anyway. If they are pulsed phaser they should still move with lightspeed and you only would see short impulse but not bolt. (compare BattleTech normal laser vs Impulselaser).
Phaser, Beam, longest range, medium damage.
Disrupter, Bolt, low-Med range, High damage.
Poleron, Bolt, Med range, low Damage, high EMP
Since you will be able to play as Klingon and Romulan, removing the beam section of the disrupters is out of question (
Edit: i re-watched a few battles and saw beam disruptors being used as well), the lower range and high flux will have to do, they probably meant that because the disruptor is usually used as a cannon type (projectile), projectiles ofc are dodge-able.
The funny thing about the phaser cannon, when i rad about it, it explained the actual projectile is also made of plasma, this can explain why it doesnt move at FTL, but then again, if it did, all cannon projectiles should also be moving at a FTL or more. This is why its called Syfy i guess...
Polaron
itself is actually deadly against the hull and not shields (Edit: i changed the initial idea, im planing making polaron do double dmg to shield) , the Tetryon is the one that does half dmg to shields and half EMP dmg, the mixture of the two create the main "special" weapon of the Dominion, the reason its now considered a another weapon is simple, if you consider the weapons used by the Dominion do not bypass the shields anymore, so their "Standard" weaponry is based on Polaron beams/cannons, they will still have the phased polaron beams as their "signature" weapon, im adding an effect on it like what we got on the Tachyon Lance.
Tetryon is planned for the Tholian as their standard ship weapon. Thanks for idea tho
Insert Quote
Fatal: Out of memory (1285)
Check starfarer.log for more info.
- I get this when I try to start the game with this mod and only this mod 50% of the time.
- I also received an error when I tried to target one of my own ships to see the stats on it. (I'll try to recreate the problem and get an exact error msg)
:: it said something like: "Invalid target heavy bomber wing."
The mission script is screwing around when it tries to add the wing, if you see the fighters, dont run the mission, just click again to get a different matchup.
As for the error on out of memory, it started to happen on the 0.54.1a, one thing that worked for me was to deactivate the sound on the launcher, or when you just restarted the pc, it launches with no problem.
Im doing alot of changes so the update will come (very slowly tho)... theres lots of ideas around, the weapon flux and damage also needs to be set in a more "balanced" state, new variants needs to be added, new Ship Systems, the Tractor beam right now i got here is actually a "repulsion beam" (quite cool actually), need to change it aswell, etc etc... Its hard to work alone on a mod while trying to fit the actual movies/series into it as much as i can, i respect modder like Okim and Psiyon alot for bring up total conversions
EDIT: Heres a current state of the weapons:
http://pastebin.com/eyMA4dJN - Also changed some ideas that i had for the Polaron weapons.