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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 370334 times)

Talkie Toaster

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #705 on: July 31, 2012, 02:46:26 PM »

Well, as it stands now, hardpoints are twice as tough to disable (this is in 0.52.1a). I'm not entirely sold on going beyond that - that's a lot of extra complexity/rules the game has to explain to the player.
Yeah, it seems like it'd make sense to add more abilities if hardpoints were competing with turrets, but they're not- they're competing with 'Not filling that slot'. The Medusa is the only ship I can think of where you might actually have hardpoints & turrets competing in some situations (the small universal & front 2 small energy for things like AM Blasters if you're using lots of high-OP gear like burst PD and can't afford to fill both).
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Psiyon

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #706 on: August 02, 2012, 01:29:52 PM »

So, since the release candidate is apparently working well, is there any chance for some last-minute additions to the patch notes? I'm sure the people who don't frequent the modding section would love to know about that new shield-adding hullmod :P
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #707 on: August 02, 2012, 01:37:06 PM »

Indeed, cant be to much to add after the release candidate. Mainly bug fixes I suppose.
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Unwoundpath

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #708 on: August 02, 2012, 01:50:59 PM »

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Alex

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #709 on: August 02, 2012, 01:51:19 PM »

So, since the release candidate is apparently working well, is there any chance for some last-minute additions to the patch notes? I'm sure the people who don't frequent the modding section would love to know about that new shield-adding hullmod :P

I'll do one better - update the patch notes and release the new version :)
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hadesian

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #710 on: August 02, 2012, 01:51:23 PM »

HUGS AND LOVE FOR ALEX AND DEV TEAM ALL ROUND
HUZZAH 0.53A IS OUT DL NOW ZOMFG I AM SO HAPPY
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Changes as of May 24, 2013
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icepick37

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #711 on: August 02, 2012, 01:57:42 PM »

WHOO! So glad I was wrong.  :D
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Uomoz

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #712 on: August 02, 2012, 02:09:44 PM »

FREE HUGS FOR EVERYONE!
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K-64

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #713 on: August 02, 2012, 02:20:51 PM »

Now that 0.53's released, what're you planning for 0.54(or whatever number it will be), Alex? :P
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hadesian

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #714 on: August 02, 2012, 02:24:45 PM »

Now that 0.53's released, what're you planning for 0.54(or whatever number it will be), Alex? :P
Campaign functionality I believe
oh and btw, THIS IS SO COOL
IT'S LIKE
LIKE
phase ships are AWESOME
systems are being used
this rocks
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Trylobot

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #715 on: August 02, 2012, 02:32:09 PM »

Yessssssssssss!!!!! 0.53a!!!!!11
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CrashToDesktop

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #716 on: August 02, 2012, 02:32:40 PM »

UH-RA!!!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Thaago

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #717 on: August 02, 2012, 02:43:15 PM »

MUAHAHAHAH * cough* I mean I will happily help playtest :D
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Alex

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #718 on: August 02, 2012, 02:44:29 PM »

Now that 0.53's released, what're you planning for 0.54(or whatever number it will be), Alex? :P

Things and stuff. Of the campaign variety. (Yes, that's as specific as I'm going to get right now.)


At the moment, I'm waiting for something to break horribly so that I have to fix it, and hoping against all hope that it won't happen :)
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CrashToDesktop

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Re: Starfarer 0.53a (Released) Patch Notes
« Reply #719 on: August 02, 2012, 02:46:48 PM »

Don't worry, as a dev we all know you want to find bugs and squish them for that sense of achievement. ;)
Anyways, exciting new patch here.  I could have sworn I found a bug already, but it slipped my mind...

EDIT:
Got it!  Free-roam for the drones doesn't work.  They stay in formation around the ship.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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