Grief, this is all very exciting and I can't wait for it to be released. These two months have been a painful wait. Fortunately I've been distracted by Endless Space for the time being. ^.^
Looking forwards to phase cloaking, I'm a little disappointed that it's no longer for the sake of invisibility - I was sort of planning a lot of my Jade Claw Cartel faction around that. I'll think of something else to do with their Ship System slots though, I'm sure. z: ) Really looking forwards to seeing what modders get to play around with. I can definitely understand the AI constraints. In other games featuring cloaking, like Spaz, it seems that the AI has real trouble respecting your cloaked status and merely cuts it down to 'wont shoot at you until it's uncannily managed to get you in range.'
The alterations to the Tachyon Lance seem reasonable and I've even built one of my newer frigates around this new balance. I definitely agree that any strategy that grants a 'definite wins' generally needs a downgrade to 'usually wins' (like any well-realised strategy.) My only concern is self-interested. My biggest gun is balanced against the Tachyon Laser. The Firestorm does 800 dps for 800 fps and 30 OP, which I was pleased to have lower then the TL, but with only 500 range and the slowest traverse of any weapon, I figured it was reasonable. If that sort of damage is too high, that's a rebalance nightmare for me. Oh well. I imagine that'll be the least of my troubles, come the Day of Patch. z: )