For what it's worth: I appreciate your guys' feedback on anything and everything, even things that haven't been released yet. Oftentimes it exposes an angle that I hadn't considered, an unanticipated use of something, etc. Getting feedback is as much the point of an alpha/beta as anything else.
That being said, ultimately I've got to do what seems right to me, but feedback - especially well-presented, thoughtful feedback - will often influence what that is
I'm not sure why weapon buffs/nerfs are even under debate. If you don't like it a certain way, go into weapon_data.csv and change them to whatever you want.
The base game should always have a modicum of balance. I mean, otherwise we might as well just be given a blank csv or one where every value is set to 1 to fill in whatever we want.
The way I see it, being able to edit something yourself is the ultimate fail-safe - but not something one should count on the player doing. The base game should be as balanced as possible, and it's something I'm paying careful attention to. With so many things changing, things will slip through the cracks occasionally - but that's what the next version is for. At this point, I wouldn't get too worried about a particular change you don't like - if additional playtesting confirms it's not a good idea, it's a good bet that it will change.