- Fixed potential game freeze if two fleets with ships with no attack capacity whatsoever engaged in an autoresolved battle
So how do you handle it now? Do you just end combat with no damage, or do you try to simulate who's the better rammer?
No ramming simulation, that would be silly
They just both successfully retreat.
Interesting on the Tachyon lance - still long ranged and decent burst, but a switch from killing to knocking out every weapon/engine at once...
Will the AI know to 'spray' the beam over the whole exposed surface of a ship to knock out as many systems at once as possible or will it still try to find a hole in the armor, like other weapons? I should go check if the ion cannon sprays to knock out systems, I've never actually used it...
In theory, no - but if the lance is in a turret, the AI generally doesn't go for such niceties as keeping the ship from turning to ensure the turret hits the same spot - so, let's go with "yes" in regard to spraying.
If I'm understanding the current phase ship under solid object rule, then technically it's a feasible tactic as a non-phase ship to just move through a phase ship to overload it, right?
Yeah - if you prevent it from phasing in, it'll overload - while still phased. Between phase ships generally being pretty fast, and the forces pushing the ship trying to do so away from the phase ship's normal space shadow, I wouldn't expect doing this to be easy.