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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 368199 times)

sdmike1

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #345 on: July 08, 2012, 09:41:03 AM »

Quote
so Alex, whats the progress in % ?
common man , give us HOPE or something, don't run on bahamas or North Pole with our money
He won't, trust me i played a doctor on TV  ;D
« Last Edit: July 08, 2012, 10:37:39 AM by sdmike1 »
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arwan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #346 on: July 08, 2012, 10:21:35 AM »

this is a simulation of the AI using electronic warfare... this is only a simulation



here is the effect on the average player

« Last Edit: July 08, 2012, 10:23:46 AM by arwan »
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

sdmike1

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #347 on: July 08, 2012, 07:00:37 PM »

PHASE SHIPS!!!
  l
 \/
http://twitter.com/amosolov

Vandala

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #348 on: July 08, 2012, 07:03:05 PM »

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From the AI testing files: "Let's see how badly this phase cruiser gets slaughtered by the Dominator! ... Oh, it won."
Interesting.  ;D

CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #349 on: July 08, 2012, 07:25:17 PM »

Oh?  I's say that's patchnote worthy.
Nevertheless, very, very interesting Alex.  I wonder what kind of ship you would expect to get slaughtered but wins with Phase cloaking. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #350 on: July 09, 2012, 03:38:35 AM »

ALEX! This is very patchnoteworthy! Grant me patchnotes!
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Vandala

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #351 on: July 09, 2012, 04:45:06 AM »

ALEX! This is very patchnoteworthy! Grant me patchnotes!
He's still testing it, so nothing patchnoteworthy just yet.

K-64

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #352 on: July 09, 2012, 05:17:11 AM »

But if it's already been revealed, what benefit is there in it being added to the patchnotes? :P
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Upgradecap

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #353 on: July 09, 2012, 05:27:13 AM »

Because not everyone looks at his twitter?
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #354 on: July 09, 2012, 05:41:04 AM »

He has 750 followers on twitter and there is about 2k people on the forum.
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K-64

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #355 on: July 09, 2012, 05:48:32 AM »

It's also just been posted here. Which was my point
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #356 on: July 09, 2012, 06:18:54 AM »

Not everyone reads everything on the forum. Many just checks for new patchnotes some times.
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BillyRueben

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #357 on: July 09, 2012, 06:22:28 AM »

This could also be BLOG worthy... A whole new topic to discuss at length.
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #358 on: July 09, 2012, 06:31:47 AM »

This could also be BLOG worthy... A whole new topic to discuss at length.

This
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cp252

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #359 on: July 09, 2012, 12:34:55 PM »

Is it time for Assassin's Creed: Corvus?
/photoshops a silly cloak onto a ship
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