Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
In Rockville, Maryland. It's pretty close to Washington DC, a bit north of it.Had a crazy storm here two days ago... non-stop lightning, literally non-stop to the point where you could see by it. And some major winds - hence, the power outages - falling trees + power lines. Wish they'd just run the lines underground, but apparently that's too expensive. Not sure when we'll get power back, either - could be a while.
For some odd reason I think most indie games are European-based operations, but I've been pleasantly surprised. Finally, some good game content from somewhere I know.
Had a crazy storm here two days ago... non-stop lightning, literally non-stop to the point where you could see by it. And some major winds - hence, the power outages - falling trees + power lines.
... We are actually about to start round 2 of the storms right now (Fort Wayne, Indiana). We're a little more prepared this time though.
Today’s high of 107 at GSP breaks old record of 99 (1970) for the day, and is also the ALL TIME HOTTEST TEMP EVER recorded for GSP… The old all time hottest was 106 recorded in 1887."
*lives in London, England and only gets temperamental rain that lasts a couple minutes*We don't get any awesome weather over here
I'm sure right about now those poor folks in the US would take a bit of average weather! Hope those of you over the Atlantic are getting on okay with it all and the worst thing you have to worry about is a bit of a power outage. Looks pretty dreadful in some parts
I would just like to say that I cannot begin to imagine what these people are talking about who think that Starfarer's development is going anything resembling slowly. I can only guess that these people have absolutely zero experience with indie game development whatsoever, even just watching and waiting on any previous titles in development, and are letting their excitement for this title severely cloud their reasoning.Starfarer's development has so far consistently been what I would call blisteringly fast, and I have kept tabs on (and even participated in a few small examples of) many, many developing indie games, of all genres and sizes, over a course of about the last decade and a half.My website bookmarks list alone contains, let's see... seventeen different websites, mostly individual titles, almost all of them unfinished, ongoing projects, and 3 addresses which are aggregate sites dedicated to tracking various developing indie games. I check and recheck many of these daily, all of them weekly, and have done so with many more over the years than my bookmark list covers even the merest fraction of.And I have to say, Starfarer, which I also check just about daily, has been standing out as a very frequently updated game, a notably updated website, and an extraordinarily active dev presence in the game's community.The rate of progress and dev communication is simply, undeniably exceptional, especially when compared to the format and frequency of other titles' updates.Hell, I'd even just point to the likes of Cortex Command or various long stages of Minecraft's development as the other end of the spectrum.I guess it's in the nature of the enthusiastic fan to keep demanding more, and that's fine and dandy, but a wise fan should know the difference between the absurd, machine-like efficiency and speed of Starfarer's dev team, and the likes of the rest of the indie chaff out there, where entire teams of people don't say a word and can't work a dozen lines of code together or even update their website to tell anyone what's going on for years at a time.