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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 368098 times)

icepick37

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #210 on: June 26, 2012, 01:07:28 PM »

Sounds like a good mod! :D
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Alex

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #211 on: June 26, 2012, 01:56:39 PM »

do the sensor drones bonus apply to the one ship or to the entire side?

Just the ship.


Also: I'm back from vacation and working away on things once again :) Nothing patch-notes-worthy yet, though - just trying a couple of things out.
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Faiter119

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #212 on: June 26, 2012, 02:11:26 PM »

do the sensor drones bonus apply to the one ship or to the entire side?

Just the ship.


Also: I'm back from vacation and working away on things once again :) Nothing patch-notes-worthy yet, though - just trying a couple of things out.

YAY progress shall be made :)
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CrashToDesktop

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #213 on: June 26, 2012, 02:20:14 PM »

PROGRESS.
Nothing is sweeter. ;D
Anyways, everything is patch-note worth in my world. ;)
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sdmike1

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #214 on: June 26, 2012, 06:17:20 PM »

if pro is the opposite of con does that mean congress is the opposite of progress?  ;D

Shoat

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #215 on: June 26, 2012, 08:57:44 PM »

things

Yesssss!


if pro is the opposite of con does that mean congress is the opposite of progress?  ;D

Recent observation seems to indicate that.
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hydremajor

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #216 on: June 26, 2012, 11:16:23 PM »

To be honest I'm not quite sure I'm liking the idea that only the Omen has the EMP blast thingy for two reasons

1: They are a pain to get

2: Unless its EMP attack is strong enough to knock out a destroyer/cruiser or spammable like no tomorrow, they'll still have a ridiculously low potential compared to any other ship in the game...

Side note: the ability to exchange ship systems would be much appreciated such as:

Hound can upgrade to active flares BUT it would have somesort of drawback, more flux, actual OP used for upgrade or slower recharge....That kinda thing...

However it would be daft to have all ships capable of having all systems (Burn Drive on an Odysee would be stupid) wich is why I propose to limit certain systems to certain Tech levels to prevent ridiculous things from happening...
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xanderh

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #217 on: June 27, 2012, 02:09:16 AM »

To be honest I'm not quite sure I'm liking the idea that only the Omen has the EMP blast thingy for two reasons

1: They are a pain to get

2: Unless its EMP attack is strong enough to knock out a destroyer/cruiser or spammable like no tomorrow, they'll still have a ridiculously low potential compared to any other ship in the game...

Side note: the ability to exchange ship systems would be much appreciated such as:

Hound can upgrade to active flares BUT it would have somesort of drawback, more flux, actual OP used for upgrade or slower recharge....That kinda thing...

However it would be daft to have all ships capable of having all systems (Burn Drive on an Odysee would be stupid) wich is why I propose to limit certain systems to certain Tech levels to prevent ridiculous things from happening...

The fact that the Omen is the only ship with the EMP is probably to make it a lot better as a point defense frigate.

And I assume that the ship systems will be balanced around specific hulls, which means it would introduce all kinds of problems if you made it possible to switch between them.
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IIE16 Yoshi

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #218 on: June 27, 2012, 05:30:09 AM »

Burn Drives on a freighter. Battle Barges ftw~!
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Upgradecap

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #219 on: June 27, 2012, 05:42:28 AM »

When will we see multiple starsystems in play? Will it be this upcoming version, or a few ahead?

Is that some information you can disclose, alex, instead of the ordinary soon(TM) :D
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James Sullivan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #220 on: June 27, 2012, 06:25:30 AM »

When will we see multiple starsystems in play? Will it be this upcoming version, or a few ahead?

Is that some information you can disclose, alex, instead of the ordinary soon(TM) :D

I'm guessing the next update will be focused on ship systems since that'll impact combat in such a huge way.

But yeah multiple star systems is high up on my wish list as well as additional music.
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Thaago

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #221 on: June 27, 2012, 07:56:39 AM »

I'm raring for officer skills - between the three of us we demand most of the game next update! :P I'm very excited for ship systems though.
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James Sullivan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #222 on: June 27, 2012, 08:06:15 AM »

I'm terrified of the introduction of ship systems. I think I'm going to have to learn to play the game all over again.
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arwan

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #223 on: June 27, 2012, 09:00:19 AM »


I remember needing more Spice in Dune 2 the original.

Fixed that up for you.

cough
 http://en.wikipedia.org/wiki/Sim_Ant
/cough
i remember fighting for green food pellets LOL.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Thaago

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Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #224 on: June 27, 2012, 09:50:52 AM »

Oh I loved Sim Ant... what a great, vicious game...
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