Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Pretty much any ship you start with (at least initially) should be able to deal with single pirate lashers and hounds. Most will deal with two or three at once once you really get the hang of the controls and the flow of combat.
Changes as of May 24, 2013Reinvented Starsector.That is all.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Unless you start with a Dram Tanker, in which case you facepalm, delete the character and restart, since comoddity trading isn't in the game yet and a Hound will kick your ass.
Starting with a Dram is actually really nice, especially if you have some money stored up. You can jump straight to a destroyer half the time after selling all the fuel.
Arg, don't start up that conversion again on quotes... And yea, 350 fuel gets you about 5000 credits, which is REALLY nice!
Well, Alex should be back tomorrow if he's right on one week, I await new patch notes.
Really looking forward to ship systems and I hope they're as moddable as they seem. Sure wish these patches came sooner--can you imagine if Alex won $100M and put it all into development. Awww yeahh.