Thanks ever so much for the detailed (and quick) answer, as well as your chosen method for the EMP effect! If there was an emoticon handy for "massive sigh of relief," I'd be using it.
The Omen became my kid's "eventual favorite ship" once I mentioned the upcoming EMP device. I'm now doubly certain that it's going to get a lot of play.
Oh, very cool
Once again - those lightnings will be fired from the same SYSTEM hardpoints?
I still can`t get the whole SYSTEM hardpoint feature. The more you have those on a ship - the more drones, flares and lightnings you`ll get?
Also - can you modify the drone`s weapons? I remember you saying that you can recreate similar systems by slightly adjusting the existing ones. So i assume that it is possible to have multiple drone systems with various weapons, images, numbers etc. defined (not per ship, but in overall)?
(The info below is modding-related - not related to actually playing the game)
I think it'll make more sense once you actually get your hands on it. For flares (and other "fake weapon" based systems), yeah, more hardpoints means more "weapons". For drones, it means more launch points - so the drones are launched faster, but that's it. For lightning, it only ever uses one (the first) SYSTEM hardpoint.
For drones: yes, you can create new drones - they're implemented as ships, with .ship and .variant files. At one point I had an Onslaught launching Onslaughts that launched Onslaughts. That ended very badly - imagine this, but with Onslaughts: