That brings a question to mind. If the engines are disabled, can the burndrive still activate or is it useless until the engines are back online?
Can't use it.
Also, i think you cannot teleport outside of the map, but that's just me rambling...
Yeah, no teleporting outside the map. At first you could, though, but I fixed that right up
Hmm, I hope the ships that have the Phase Skimmer skip at different distances, with the smaller ships skipping much further distances.
EDIT: I hope the distance is not dependent on your current movement speed.
It's a fixed distance (configured in the system definition). Not based on speed or ship size.
I just realized... is that EMP damage going to be enough to knock unshielded fighters out cold in one shot? I'm guessing thats the point in which case... damn! Thats awesome!
One or two shots, yes
EMP Emitter - targets missiles and nearby ship's weapon and engine subsystems, dealing a lot of EMP damage (and some energy). Mostly neutralized by shields.
Omen
A major point of concern, Alex.....Which one of the following three target-sets will this EMP shipsystem engage:
1) All enemy missiles & enemy ships within its EMP range? (best-case result)
2) Only enemy missiles targeted specifically at the Omen, plus any enemy ships within range? (median result, but IMHO inadequate)
3 ) ALL missiles & ships within its range, friend and foe alike?? (worst-case result)
The answer will have a tremendous impact upon the shipsystem itself as well as all future modder use of it, so I'm...well...kind of nervous until this gets decisively nailed down. TIA for any clarification you can provide.
It's #1. What it actually does is target enemy missiles, and the actual engines/weapons on enemy ships and fighters. So, it delivers all the EMP damage right where it's doing to be most effective at disabling stuff. For fighters, that means it'll knock out their engines very fast. VS a ship like the Enforcer, the lightning will dance around all the weapon mounts and engine nozzles, knocking out absolutely everything with ease - unless, of course, the ship uses shields. There's also a slight energy damage component to the EMP arcs (both damage type, amount, and emp damage amount are moddable, as well as the range at which it works).
For missiles, a single hit *always* knocks out the missile's engine, leaving it to fizzle out in a bit. Missiles already knocked out are much less likely to be targeted by repeated EMP blasts - so, for example, if there are 3 Pilums coming in, the most likely outcome is they'll all get their engines knocked out first, and then, assuming no other targets are in range, the system will continue to hit the disabled missiles - eventually destroying them with energy damage.
The order in which things are targeted is entirely random, though it's a weighted random. (Less likely for knocked-out missiles, more likely for something near something that was already hit).