Burn Drive - temporarily engages the drive used for system travel. Massive speed boost for a fixed time, can't turn or use shields (but can fire), risk of full engine flameout on significant collision...
...Tarsus, Enforcer, Dominator, Onslaught...
Hmm, isn't this ability is a little useless in a way? Sure, you can get to battle faster, but there's still the major disadvantage to the Dominator and Onslaught of not being able to turn very good and having fixed shields, so getting into battle faster may not actually be a good thing since you have less flank support. And using it in battle would only make it easier for your enemies to flank you because you just zoom past them.
Please enlighten me on what advantage this gives. Does it allow them to ram their enemy or something? Run away faster?
Maneuvering Jets - activates extra thrusters to greatly improve ship maneuverability...
...Falcon, Eagle...
Huh, personally I thought their maneuverability was already top of the line for cruisers and didn't need to be any higher.
Phase Teleporter - teleports anywhere (to cursor location) within a significant range (~1500 pixels)...
...Hyperion...
Oh dear god. That is scary. What is the cooldown? Because it sounds like it could make the Hyperion ridiculously dangerous since it's a great strike ship. Potentially too dangerous.
Accelerated Ammo Feeder - doubles ballistic weapon rate of fire for a fixed duration
...Hammerhead...
Oh god, the mental image of two Heavy Maulers running with the firepower of 4. Beautiful.
Increased Pilum missile hitpoints
By how much?
Improved Buffalo Mk.2 speed and maneuverability significantly
Hey, now it's no longer an easy target that thinks it's better than a frigate but is actually horrifically worse!
How fast does it go and turn now?
Toned down ship explosion whiteout, fixed case where it would stay washed out for too long
Aww, the effect of a battleship completely whiting out the screen was vaguely hilarious when it wasn't happening to you.
Removed key binding for raising flux on purpose
Aww, that was a slightly useful ability in very rare cases, to raise flux and thus damage without firing at nothing. Oh well, it wasn't that important.
Is the function still in, though? Can I still bind it to a key if I really want it for some strange reason?