Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: 1 ... 14 15 [16] 17 18 ... 57

Author Topic: Starfarer 0.53a (Released) Patch Notes  (Read 290632 times)

Temjin

  • Captain
  • ****
  • Posts: 461
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #225 on: June 27, 2012, 11:28:57 AM »

I highly doubt it's going to change the game. It's just going to add another layer, and make me actually consider using a Dominator or Onslaught again.
Logged

Archduke Astro

  • Captain
  • ****
  • Posts: 456
  • 99 AU from anywhere
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #226 on: June 27, 2012, 11:32:31 AM »

(sorry, Temjin; that's the 2nd post I've lost today while editing - can Ctrl-V save me? And...)

I'm terrified of the introduction of ship systems. I think I'm going to have to learn to play the game all over again.

The common phrase "that's a real game-changer" gets thrown around a lot in contexts where it's either not true or simply doesn't belong. Here, though with ship systems it is quite true indeed. I'm eager to see these but, like you, I am also just a wee bit nervous. ;)

Oh and unlike some folks, I am greatly looking forward to the EMP-enabled Omen point-defense frigate! ;D Can you imagine the chip on its shoulder now? "[email protected] M3!" I admire the underdog.
Logged
We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Scroll2020

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #227 on: June 27, 2012, 11:41:59 AM »

Hounds with flares. Could those things get more annoying in the early game? Apparently they can.
Logged

Xareh

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #228 on: June 27, 2012, 12:59:52 PM »

Hounds with flares. Could those things get more annoying in the early game? Apparently they can.
ECCM package will ruin hounds now. Harpoons might hit
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Faiter119

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #229 on: June 27, 2012, 01:01:23 PM »

Hounds with flares. Could those things get more annoying in the early game? Apparently they can.
ECCM package will ruin hounds now. Harpoons might hit

They still have that dual mg though.
Logged

Xareh

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #230 on: June 27, 2012, 01:02:41 PM »

Hounds with flares. Could those things get more annoying in the early game? Apparently they can.
ECCM package will ruin hounds now. Harpoons might hit

They still have that dual mg though.
Which won't hurt nearly as much as a better tracking harpoon
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Faiter119

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #231 on: June 27, 2012, 01:45:08 PM »

Hounds with flares. Could those things get more annoying in the early game? Apparently they can.
ECCM package will ruin hounds now. Harpoons might hit

They still have that dual mg though.
Which won't hurt nearly as much as a better tracking harpoon

I think the ECCM gives better speed and turning, but im not sure.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
    • Email
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #232 on: June 27, 2012, 01:46:58 PM »

Didn't the ECCM package just give missiles better anti-flare detection systems?
Logged

Xareh

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #233 on: June 27, 2012, 01:49:57 PM »

Didn't the ECCM package just give missiles better anti-flare detection systems?
Better tracking too
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Faiter119

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #234 on: June 27, 2012, 05:23:08 PM »

Didn't the ECCM package just give missiles better anti-flare detection systems?
Better tracking too

It says: improves tracking and engines. Im guessing engines means speed.
Logged

zakastra

  • Commander
  • ***
  • Posts: 215
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #235 on: June 27, 2012, 11:17:55 PM »

Didn't the ECCM package just give missiles better anti-flare detection systems?
Better tracking too

It says: improves tracking and engines. Im guessing engines means speed.

And those Pilums got more armour too...
Logged
Oh DRM, bane of the carrier captain...

KDR_11k

  • Commander
  • ***
  • Posts: 172
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #236 on: June 28, 2012, 08:25:27 AM »

Burn Drives on a freighter. Battle Barges ftw~!

Since the normal role of a freighter in combat is "GTFO ASAP" wouldn't that be far too useful for preventing interception?
Logged

IIE16 Yoshi

  • Admiral
  • *****
  • Posts: 558
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #237 on: June 28, 2012, 08:32:41 AM »

Burn Drives on a freighter. Battle Barges ftw~!

Since the normal role of a freighter in combat is "GTFO ASAP" wouldn't that be far too useful for preventing interception?
Hell naw!
Overdrive one of these suckers right in there and 'ave at it.
Logged

sdmike1

  • Admiral
  • *****
  • Posts: 820
  • Dyslexics of the world, untie!
    • View Profile
    • Email
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #238 on: June 28, 2012, 10:36:48 AM »

 :
Burn Drives on a freighter. Battle Barges ftw~!

Since the normal role of a freighter in combat is "GTFO ASAP" wouldn't that be far too useful for preventing interception?
Hell naw!
Overdrive one of these suckers right in there and 'ave at it.

:o

Archduke Astro

  • Captain
  • ****
  • Posts: 456
  • 99 AU from anywhere
    • View Profile
Re: Starfarer 0.53a (In Development) Patch Notes
« Reply #239 on: June 28, 2012, 01:03:51 PM »

:
Burn Drives on a freighter. Battle Barges ftw~!

Since the normal role of a freighter in combat is "GTFO ASAP" wouldn't that be far too useful for preventing interception?
Hell naw!
Overdrive one of these suckers right in there and 'ave at it.

:o

Hahahaha! God bless the Trade Scavengers mod: "re-purposed" Atlas hulls FTW.  8)
Logged
We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....
Pages: 1 ... 14 15 [16] 17 18 ... 57