So! A new version. I took a break from this to play Bastion. That was fun, but it didn't seem to take very long.
Anyways, changes!
Introducing the Acernodon Heavy Fighter!
An all-round murder machine and costly to boot. Faster then the average heavy fighter and more fragile. For its speed, it lacks dogfighting agility. Equipped with a LTIR, 2xDual Mahine Gun, 16 MIM's and 4 CCTS. It is a lot more ammo-dependant then most of my fighters and tends to need a carrier. I was considering downgrading the machine guns to singles and putting in some LPBC's, though I'm concerned that may be gratuitous (even though the OP cost is the same.) Honestly, my Wing Commander-was-my-first-game-and-original-favourite-series background tells me that Heavy Fighters should have well varied weapons systems. z: )
The Starstrike Bomber has had a makeover!
Old and New:
The Starstrike is now cheaper and better balanced. The Antimatter Blaster has been replaced with an MPBC from my own arsenal, meaning lower damage per shot, but a generally better-rounded performance.
Finally, the Micro Interceptor Missile System!
The MIM system is an anti-fighter missile system, fast, short ranged and featuring a clour of small, individually weak missiles. Think Macross Missile Massacre. If toned down somewhat for balance. z: )
The MIM system is low on damage against anything larger then a fighter and can be dodged by an orbiting enemy, however it works wonders in the hands of an escort vessel or a fighter - which is primarily where these are used. Considering giving them better turning ability and less accuracy.
I've been putting some thought into coming up with a proper version roadmap for my mod. I'll stave it off a bit longer for now, but I might as well announce my intentions, in rough, rough order:
* 2 more 'families' of weapons.
* At least 1 more of everything in the primary theme.
* Improve the Starlance, Griffin and Seagull.
* Remove the incongruous 'comission' vessels.
...around about here will be version 1.
* Introduce new factions, incorporating comission vessels.
* Make some missions, particularly a randomised scenario.
* See if anyone's interested in popping this into a compilation.
All of this is subject to change, When custom engine trails and ship systems appear, I'm totally dropping everything to implement those. I hope my suggestion for a ship system (or at least the relevant options to make a ship system) which reduces shield arc in exchange for shield efficiency is heeded. My ships need it.
Enjoy! ...and please comment. I could use feedback. z: j
https://dl.dropbox.com/u/82949984/Starlight%27s%20Ships.rarOh and since page 3 doesn't have the parade on display, here's the lineup as of this version: