This is another attempt at refreshing the game a bit
I found the fleets encountered in the campaign quite lacking in variety sometimes (there's exactly one type of hegemony patrol, for example) and a few ships weren't being used (hyperion, trident)
This mod adds quite a bit of variety to the enemy fleet composition. Pirates will now sometimes come with independent mercenary (midline ships) for escort and hegemony patrols may be led by an onslaught once in a while, that kind of stuff. Due to the nature of the mod, a full changelog is kind of difficult, but here's the major changes:
v1.0
-Added more variety in general
-Pirates now spawn occasional midline ships
-2 new variants (eagle combat variant and hound support variant)
-Hyperion, Trident, and Conquest now in the campaign
-New pirate fleet: "Lone Wolf", rarely spawns, single capital ship
-New tt fleet: "Carrier Group", Security detachments no longer has Astral spawning
-New independent fleet: "Trader Convoy", heavily escorted trading parties
-New Hegemony fleet: "Detachment", heavy patrol with possibility of an onslaught
v1.2
-Changes to fit 0.53a
-tri-tachyon phase group: a phase only fleet
-buffed system defence fleet (because why not)
-added work-around for compatibility with fleet control
Download
v1.2:
http://www.mediafire.com/?dqhiq6qvcdvib2i