Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: rada660 on May 09, 2012, 04:55:38 AMThe simpliest way to fix that is to go in you game save file, and seek fleet point, I always put it at 1000 so I never get an issue having huge fleet.In the save file, its normally after your credit amount, or around it.You know, I don't know why that didn't occur to me to suggest this Sure beats editing fleet point costs all over the place.Just search for <maxFleetPoints>100.0</maxFleetPoints> and replace 100 with whatever you like. Note: it gets reset if you lose your fleet and respawn.
The simpliest way to fix that is to go in you game save file, and seek fleet point, I always put it at 1000 so I never get an issue having huge fleet.In the save file, its normally after your credit amount, or around it.
<maxFleetPoints>100.0</maxFleetPoints>
If 100 is max with skills implemented then i hope the AI follows the same rules, those hegemony fleets with 5 or 6 onslaughts and a dozen other vessels would be impossible to defeat.
A Hyperion (player) and 3 Paragons w/ Tach-Lances as fire support can take on the Hegemony Def Fleets pretty well with minimal losses, if any (and I mean crew). I take along an Atlas for the cargo space. Need it for the supplies to feed the fleet (it's slow and hungary) and he loot I get for the fight. Only 97 FP. Now, getting those 3 Paragons and 12 Tach-Lances is another matter
Does anyone know how this could be done on a Mac? I've had a look under the saves, but all I could find was Campaign.xml and Descriptor.xmlOpening these two files has basically lead to a dead end.
Using TextEdit (basically the Mac equivalent to Notepad) to open Campaign.xml works too. Just search for<maxFleetPoints>100.0</maxFleetPoints>using the search function and replace the number with whatever you want, like the post directly below the OP said.