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Poll

Which sub/faction would you like to see be done first?

For the Hegemony (add more ships)
- 17 (19.8%)
Pirates
- 23 (26.7%)
Tri-Tachyon
- 39 (45.3%)
Neither :P
- 7 (8.1%)

Total Members Voted: 86


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Author Topic: MrDavidoff´s Ship Addon (ver. 0.32a released 20/02/13)  (Read 199504 times)

SpaceRiceBowl

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #315 on: December 26, 2013, 08:03:12 AM »

As Freddie says, I want it all, and I want it now :D
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HELMUT

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #316 on: December 26, 2013, 09:11:15 AM »

Very impressive MrDavidoff.  While i'm not very fan of the bigger ships (particularly the Centaur which look a bit flat), most of them are really good. I have a soft spot for the Avenger and the X-5N2.

By the way, are you okay that i use your sprites for Kitbashing? Your greebling style would help me a lot to make some High-tech Kitbash as i have trouble Kitbashing Tri-Tarch ships.

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MrDavidoff

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #317 on: December 28, 2013, 07:01:50 AM »

They look great!
Also, are those Neutrino cargo containers? :D

Thanks! And yes - those are the one and only Neutrino containers - I got a kind permission to use them from FlashFrozen. :)

As Freddie says, I want it all, and I want it now :D

-ver. 0.32a released 20/02/13 - goal is to make it till the year passes :D

Very impressive MrDavidoff.  While i'm not very fan of the bigger ships (particularly the Centaur which look a bit flat), most of them are really good. I have a soft spot for the Avenger and the X-5N2.
By the way, are you okay that i use your sprites for Kitbashing? Your greebling style would help me a lot to make some High-tech Kitbash as i have trouble Kitbashing Tri-Tarch ships.

Thank you, Im slowly working/updating the sprites as I go - the bigger ships could use more detail and shading, but as it is now, its likely to stay till next mayor update(it was a pain to update the ships to this "standard", but its definetly something I like to work on gradually). I dont know what "greebling" style is(google couldnt help me with it), but i take that as a compliment :D and sure - bash away!
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Vinya

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #318 on: December 28, 2013, 06:44:43 PM »

Mind you, its not as if no work has been done. In fact, Im more confident, pleased, with the ship sprites, as I ever was. Its just that I couldnt work on the mod as much as I have planned, wished and tbh in combination with the "shait" Ive experienced bit of a burnout(not just modding-wise).

Anyways, I hope I will release a new version of the mod, before a year passes  :D

Youve waitted very long, so  - a bit of a late xmas present - check out the updated ship sprites.


(warning  - very, very, very long picture)
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(warning  - very, very - I MEAN IT! - long picture)

Soon TM

#Hardonforhadron
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

LiquidStang

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #319 on: December 28, 2013, 07:09:42 PM »

Hello,

Your mod helped me acknowledge receipt for Starsector. You deserve much credit from me for making this mod congratulations!
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David

Starsector is challenging, but what's more challenging is dealing with people who encourage you to try real hard.

MrDavidoff

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #320 on: December 29, 2013, 08:59:09 AM »


#Hardonforhadron

I actually used a kit-bash somebody posted in the spriters judgement topic, cant recall who it was right now, but I do have the note in the mods changelog - I basicly only took the bash inder my wings and refined it, because I loved the idea behind it.
Also -  :D .


Hello,
Your mod helped me acknowledge receipt for Starsector. You deserve much credit from me for making this mod congratulations!

Hey, glad I could help!  ;)


Decided to beef up the "Behemoth" - a enemy for the player in one of the missions.

Spoiler
[close]

And something totally unrelated, when i tried to upload the pic:

(my name is david)
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Ive freaked out a bit  :D
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Silver Silence

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #321 on: December 29, 2013, 02:16:25 PM »

For scientific reasons, I'm gonna have to ask if I can see that Behemoth in a more organic fashion, in the campaign where I'm not restricted in any way.  :P
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MrDavidoff

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #322 on: December 29, 2013, 05:33:37 PM »

For scientific reasons, I'm gonna have to ask if I can see that Behemoth in a more organic fashion, in the campaign where I'm not restricted in any way.  :P

My idea for this ship was it hunting the TT supply convoys, IF it was ever in a campaign, however Im not sure, if mr. Zaphide has made a breakthrought in that direction.

Otherwise it would have been there.. and yeah, one could have it, if he/she dared to catch it.  :P


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« Last Edit: December 29, 2013, 05:35:53 PM by MrDavidoff »
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LiquidStang

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #323 on: January 02, 2014, 06:52:10 AM »

Thanks for the reply!

Hello,
Your mod helped me acknowledge receipt for Starsector. You deserve much credit from me for making this mod congratulations!

Hey, glad I could help!  ;)


Quote
Decided to beef up the "Behemoth" - a enemy for the player in one of the missions.

Spoiler
[close]

And something totally unrelated, when i tried to upload the pic:

(my name is david)
Spoiler
[close]
Ive freaked out a bit  :D

My name is David too. Thanks for the post.
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David

Starsector is challenging, but what's more challenging is dealing with people who encourage you to try real hard.

NanoMatter

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #324 on: February 01, 2014, 08:28:41 AM »

Can't wait for this... Its been a while... Not sure if he's dead...
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Lcu

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #325 on: February 01, 2014, 08:57:34 AM »

Is it just me or some cruisers from the Council Loyalists look a little bit like the Republic Cruiser in Star Wars?

EDIT : Oh wait, it is named Venator.......
« Last Edit: February 01, 2014, 09:01:43 AM by Lcu »
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Ctrl+F, type 6
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ValkyriaL

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #326 on: February 01, 2014, 09:28:56 AM »

it basically is star wars, but in starsector, even the turbolaser sounds are the same. =I
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SpaceRiceBowl

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #327 on: February 01, 2014, 05:46:49 PM »

That one year mark is getting awfully close
David hasn't been online since December :/
« Last Edit: February 03, 2014, 06:24:12 PM by SpaceRiceBowl »
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Lucian Greymark

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #328 on: March 18, 2014, 08:25:33 PM »

He's back!
 Oooooooh I'm so excited
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Kazzthal

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Re: MrDavidoff´s Ship Addon (with Campaign, ver. 0.32a released 20/02/13)
« Reply #329 on: March 19, 2014, 05:06:15 AM »

Really this mod isn't dead ?

I feel bad for discovering this game on this time, since a lot of good dead mods seem to be played only on eralier versions of the game :(

Can anyone point me how could I get the especific game version for this ?

EDIT: Nevermind, I just realized that it's posible make this mod to work in for the current version of the game with some tweeks and some hours off reading & coding :P
« Last Edit: March 19, 2014, 05:12:55 AM by Kazzthal »
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