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Author Topic: Multiplayer Mod  (Read 16013 times)

Thazen84

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Multiplayer Mod
« on: May 15, 2012, 04:20:42 PM »

I've read the FAQ, and I know that multiplayer is not planned for the game, but is it possible to make a mod for multiplayer? I'm not a modder of any skill, so I wouldn't know. Personally though, I think a multiplayer mod would be awesome. I've read about ideas for client based servers, and I think that would be the easiest way. Post your thoughts.  :)
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Himntor

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Re: Multiplayer Mod
« Reply #1 on: May 15, 2012, 04:24:45 PM »

If they can get a multiplayer mod for skyrim, then they probably could for this game.
Not saying the multiplayer mod for skyrim is any good or working very well at the moment.
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cp252

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Re: Multiplayer Mod
« Reply #2 on: May 15, 2012, 04:25:58 PM »

It's possible, but nobody's going to do it. If you get a functioning one, you'll likely get a buggy multiplayer which plays worse than most tacked-on awful multiplayer modes for other games.
It takes a lot of effort to create even a barebones multiplayer system. And we can't even agree on how such a thing would be done in Starfarer, gameplay-wise.
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WKOB

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Re: Multiplayer Mod
« Reply #3 on: May 15, 2012, 06:35:37 PM »

I wouldn't be opposed to just some battles, forget about campaign integration, but it's not likely to happen.

If someone does take it upon themselves to make it, it won't be because of someone's thread.

They'll get to it in their own time, in their own way.
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Hardlyjoking67

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Re: Multiplayer Mod
« Reply #4 on: May 15, 2012, 06:41:41 PM »

If someone does take it upon themselves to make it, it won't be because of someone's thread.

They'll get to it in their own time, in their own way.

Just like in life... How profound my dear Watson!
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Thazen84

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Re: Multiplayer Mod
« Reply #5 on: May 15, 2012, 10:19:07 PM »

Oh well; I guess its not a necessity anyways. After all, the normal campaign will keep us busy for a loooong time. Then again, I won't complain if a working multiplayer mod surfaces.  ;D
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KDR_11k

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Re: Multiplayer Mod
« Reply #6 on: May 16, 2012, 04:52:00 AM »

And we can't even agree on how such a thing would be done in Starfarer, gameplay-wise.

For now it'd be sufficient if we could just click together fleets and try them out to settle all those various balance arguments that are going on.
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Upgradecap

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Re: Multiplayer Mod
« Reply #7 on: May 16, 2012, 05:40:55 AM »

If this is even going to be seriously considered, then all the ships would have to be rebalanced to meet MP standards. The current vanilla balance system wouldn't work, and this would take A LOT of time.
Not that i would complain if i see a MP mod; i just wouldn't play it, since the campaign  and AI would be so good the need for MP wouldn't exist :)

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cp252

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Re: Multiplayer Mod
« Reply #8 on: May 16, 2012, 06:19:50 AM »

Alex improves the AI as quickly as my skill increases...
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VikingHaag

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Re: Multiplayer Mod
« Reply #9 on: May 16, 2012, 06:25:19 AM »

Alex improves the AI as quickly as my skill increases...

^ QFT. Everytime i get better at one shotting a hound with 4 maulers at once, he increases the likelyhood of it doing some physically impossible manouver to evade it.
Hell, i've seen a hound spin on itself to evade 3 shots at once.
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IIE16 Yoshi

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Re: Multiplayer Mod
« Reply #10 on: May 16, 2012, 07:54:25 AM »

Alex improves the AI as quickly as my skill increases...

^ QFT. Everytime i get better at one shotting a hound with 4 maulers at once, he increases the likelyhood of it doing some physically impossible manouver to evade it.
Hell, i've seen a hound spin on itself to evade 3 shots at once.
*mental image of a hound doing some matrix shenanigans to dodge untold shells*
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Upgradecap

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Re: Multiplayer Mod
« Reply #11 on: May 16, 2012, 08:01:06 AM »

Alex improves the AI as quickly as my skill increases...

^ QFT. Everytime i get better at one shotting a hound with 4 maulers at once, he increases the likelyhood of it doing some physically impossible manouver to evade it.
Hell, i've seen a hound spin on itself to evade 3 shots at once.
*mental image of a hound doing some matrix shenanigans to dodge untold shells*

I've seen one do this many times.  He ended up sinking my goddamn eagle D:
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hairrorist

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Re: Multiplayer Mod
« Reply #12 on: May 16, 2012, 05:00:28 PM »

You can't 'mod in' MP unless the engine already supports it.  I mean, you could reverse engineer the program, insert your own hand written net code, then recompile it and release it but that would be highly illegal, and prohibitively difficult / time consuming.
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armoredcookie

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Re: Multiplayer Mod
« Reply #13 on: May 16, 2012, 05:07:26 PM »

Possibly a cooperative? Simply have 2 fleets, controlled by two players, going against some AI enemy... Balance wouldn't be a big issue with that but, I doubt multiplayer will be modded or implemented.
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hairrorist

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Re: Multiplayer Mod
« Reply #14 on: May 16, 2012, 05:21:57 PM »

Yeah, you can't just mod in MP if there is no netcode.

It's like asking if someone could please make a mod that adds 3D graphics.  It's not something that the game can understand how to do without massive modification of the base code.
« Last Edit: May 16, 2012, 05:26:53 PM by hairrorist »
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