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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Codex 20  (Read 71807 times)

Apophis

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Re: Codex
« Reply #30 on: May 24, 2012, 12:57:25 PM »

new version
added more stats for weapons
added filters to weapons list
download
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CrashToDesktop

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Re: Codex
« Reply #31 on: June 09, 2012, 05:55:25 AM »

Ah, all excellent!  I look forward to the day when you can balance out fighter wings. ;D
Anyway, this has helped me alot in balancing out the weapons for the Caelus mod, thanks!
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

FlashFrozen

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Re: Codex
« Reply #32 on: June 09, 2012, 05:45:22 PM »

Is there any way to make it so the cursor won't be locked inside the application?
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Spiketail118

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Re: Codex
« Reply #33 on: June 10, 2012, 08:06:04 AM »

its not loading my modded ships
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CrashToDesktop

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Re: Codex
« Reply #34 on: June 10, 2012, 08:07:02 AM »

its not loading my modded ships
Did you double-click the appropriate mod?
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Spiketail118

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Re: Codex
« Reply #35 on: June 10, 2012, 08:11:42 AM »

wow i feel like a scrub now lol
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Apophis

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Re: Codex
« Reply #36 on: June 12, 2012, 04:11:31 AM »

Is there any way to make it so the cursor won't be locked inside the application?
Until now i haven't found a way
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Thule

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Re: Codex
« Reply #37 on: July 29, 2012, 03:06:11 PM »

This Tool is awesome, can't thank you enough.
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Thule

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Re: Codex
« Reply #38 on: August 05, 2012, 03:00:18 AM »

As of for the newest version of the game the codex wont work anymore.

Is there any chance this awesome tool is getting an update anytime soon?

Would be much appriciated.
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Apophis

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Re: Codex
« Reply #39 on: August 05, 2012, 04:51:06 AM »

I am not at home but the next week i will update both codex and weapons pack
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Apophis

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Re: Codex 9
« Reply #40 on: August 08, 2012, 02:27:15 AM »

uploaded version 9
compatible with 0.53
download
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Thule

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Re: Codex 9
« Reply #41 on: August 08, 2012, 04:37:16 AM »

thx for the update
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Kilvanya

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Re: Codex 9
« Reply #42 on: August 08, 2012, 07:08:43 AM »

Not mac accesible?
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Sproginator

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Re: Codex 9
« Reply #43 on: August 08, 2012, 09:33:50 AM »

What would be really cool and useful to do, is to bring up 2 ships you select side by side, and show us how balanced they are against each other, and what the stats are in comparison to one another
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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Apophis

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Re: Codex 9
« Reply #44 on: August 08, 2012, 09:44:51 AM »

Not mac accesible?
no because i don't have a mac. If there is a programmer with a mac i can give him the source code to compile for mac.
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