Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2]

Author Topic: WipEout HD  (Read 6393 times)

Mattk50

  • Captain
  • ****
  • Posts: 420
    • View Profile
Re: WipEout HD
« Reply #15 on: May 13, 2012, 04:30:51 PM »

Fine, 9001.
This may not count due to the whole perfect inputs thing, but this guy maxes out around 12000 kph: https://www.youtube.com/watch?v=-NbduA_aLT0
Logged

hadesian

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: WipEout HD
« Reply #16 on: May 14, 2012, 12:04:39 AM »

Fine, 9001.
This may not count due to the whole perfect inputs thing, but this guy maxes out around 12000 kph: https://www.youtube.com/watch?v=-NbduA_aLT0
Interesting, but his drops and stuff, (wob wob wob) Zone ramps up and stays where it is no matter what you do - as fast as that is, the constant drop outs in speed and track simplicity don't match the huge difficulty of going around a circuit constantly at a few thousand KPH (or is it MPH?) with energy critical when the circuit is just so chock full of nasty bends, drops, sharp u turns, not to mention trippy as hell graphics
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.
Pages: 1 [2]