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Author Topic: Submissions for project CAELUS  (Read 346662 times)

Upgradecap

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Re: Submissions for project CAELUS
« Reply #1020 on: July 09, 2012, 02:03:31 PM »

and also if it's possible to make a missile that explodes into different missile sprites.

Check our very own Thunder MIRV missile ;)
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #1021 on: July 09, 2012, 02:11:02 PM »

this is the shooter




and the "bullets"

So it's possible to add multiple different bullet sprites to a weapon?
With what I know...no.  It is possible for a MIRV to split into more than one, though.
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sini002

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Re: Submissions for project CAELUS
« Reply #1022 on: July 09, 2012, 02:21:19 PM »

this is the shooter




and the "bullets"

So it's possible to add multiple different bullet sprites to a weapon?
With what I know...no.  It is possible for a MIRV to split into more than one, though.
can you make it work like a MIRV if i make the sprites?
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Trylobot

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Re: Submissions for project CAELUS
« Reply #1023 on: July 09, 2012, 02:23:31 PM »

I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
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Vandala

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Re: Submissions for project CAELUS
« Reply #1024 on: July 09, 2012, 02:43:46 PM »

I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.

sini002

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Re: Submissions for project CAELUS
« Reply #1025 on: July 09, 2012, 02:53:21 PM »

I would just create one turret structure (and corresponding weapon) for each half of the turret, if the different bullets are important to the feel of the mod. Sure, it creates two sets of very similar weapon data, but so what? That's part of modding sometimes. The key difference between these two weapons would be in the turret graphic definition and position, and the projectile sprite reference.
Or you do it the easy way and paste the two bullets together into one sprite that has a transparent middle piece. It'll cheat with the accuracy but thats a lot better then having two weapon act as one.

it's no problem i can just make a new  sprite that is easier to fix
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sini002

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Re: Submissions for project CAELUS
« Reply #1026 on: July 09, 2012, 03:12:50 PM »

this is a weapon that i did start on at the same time as the last one 

and the ammo:
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #1027 on: July 09, 2012, 05:52:27 PM »

Excellent!  They're hopefully be in-game by next update. :)
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sini002

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Re: Submissions for project CAELUS
« Reply #1028 on: July 10, 2012, 01:53:11 AM »

do this one work? it is gonna be like the 20mm  ammo:
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sini002

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Re: Submissions for project CAELUS
« Reply #1029 on: July 10, 2012, 08:50:13 AM »

a new weapon is ready to be fixed  ;D  this is one of the most power full weapon that is 100% infected (or is made from the infection it self)
yet to be made  :o 

it's a cannon that fires a big "shell" that will blow up on impact
 


and by the way i can make some lore to all of the weapons if it is needed  :)
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #1030 on: July 10, 2012, 08:52:36 AM »

If you wish to make the lore, go right on ahead!  I'm busy with the weapon, so yea. ;D
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sini002

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Re: Submissions for project CAELUS
« Reply #1031 on: July 10, 2012, 08:54:39 AM »

do you like the weapons i have made so far?
« Last Edit: July 10, 2012, 09:02:23 AM by sini002 »
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #1032 on: July 10, 2012, 09:20:59 AM »

Thus far, they fit the Infected look perfectly.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

TheMessiah

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Re: Submissions for project CAELUS
« Reply #1033 on: July 10, 2012, 09:41:16 AM »

Here Eudora is:
http://i.imgur.com/hhHb8.jpg
And here it is in-game:
http://i.imgur.com/lx0ID.png
Edit: Disregard those small lakes in the ice.
« Last Edit: July 10, 2012, 09:43:29 AM by TheMessiah »
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #1034 on: July 10, 2012, 10:03:42 AM »

Thanks!  Should I put it in-game?
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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