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Author Topic: Submissions for project CAELUS  (Read 346624 times)

TheHappyFace

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Re: Submissions for project CAELUS
« Reply #150 on: May 22, 2012, 10:47:26 AM »

xD (nothing to say)
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Trylobot

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Re: Submissions for project CAELUS
« Reply #151 on: May 22, 2012, 12:46:01 PM »

more from batch 2

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Upgradecap

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Re: Submissions for project CAELUS
« Reply #152 on: May 22, 2012, 12:48:01 PM »

more from batch 2



Finally! More sidus Dim ships! Awesomesauce!!!!
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Sunfire

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Re: Submissions for project CAELUS
« Reply #153 on: May 22, 2012, 01:45:25 PM »

Are the Sidus Dim doing to have any missiles at all? Cause that smaller ship just oozes missile boat
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Upgradecap

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Re: Submissions for project CAELUS
« Reply #154 on: May 22, 2012, 01:51:42 PM »

Are the Sidus Dim doing to have any missiles at all? Cause that smaller ship just oozes missile boat

I was planning on eventually having one (1) sidus din missile boat! :)
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Sproginator

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Re: Submissions for project CAELUS
« Reply #155 on: May 25, 2012, 04:13:07 PM »

Just to show you a quick sprite i did as a test for my first sprite ever, Its not
done yet as i dont have the tools to make the background transparent, Tell me what you think, baring in mind i used the battleships forever ship editor just for me to learn :)


Sorry for the giant image size, its gonna be shrunk down and adjusted lol
« Last Edit: May 26, 2012, 04:40:54 AM by sproginator »
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Upgradecap

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Re: Submissions for project CAELUS
« Reply #156 on: May 25, 2012, 04:17:38 PM »

Ir looks.....

Symmetric :)
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Sproginator

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Re: Submissions for project CAELUS
« Reply #157 on: May 25, 2012, 04:19:49 PM »

I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #158 on: May 25, 2012, 04:22:18 PM »

I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Damn it, nobody ever remembers me. ;D I'll do it!  I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.
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Upgradecap

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Re: Submissions for project CAELUS
« Reply #159 on: May 25, 2012, 04:23:26 PM »

I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?

Tomorrow, because I'm off for the night now.


Happy foruming!
I live in Sweden, if you're wondering why I go off so early :


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Sunfire

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Re: Submissions for project CAELUS
« Reply #160 on: May 25, 2012, 04:34:10 PM »

I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Can you change me from a weapons designer to a ship spriter by the way?

Tomorrow, because I'm off for the night now.


Happy foruming!
I live in Sweden, if you're wondering why I go off so early :




I have told people that so many times but they never listen
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Sproginator

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Re: Submissions for project CAELUS
« Reply #161 on: May 25, 2012, 04:39:17 PM »

I prefer symmetrical designs, But the next ship design is gonna be a broadside missile destroyer i think, I just need some weapon designers, Coders and others to do the heavy work, If anyone is up for it pm me please? i really want to get into this and finally start pulling my weight.
Damn it, nobody ever remembers me. ;D I'll do it!  I can handle the weapons and ship coding, but don't expect the ship to be balanced, maneuverability-wise.

Thanks, I'm working on a superbase sprite too if your up for coding that?
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A person who's never made a mistake, never tried anything new
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #162 on: May 25, 2012, 04:53:51 PM »

Thanks, I'm working on a superbase sprite too if your up for coding that?
I'll do it! ;D
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sproginator

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Re: Submissions for project CAELUS
« Reply #163 on: May 25, 2012, 04:57:32 PM »

Thanks, I'm working on a superbase sprite too if your up for coding that?
I'll do it! ;D

Sounds great guys, if u need more information, pm me, I just finished the sprite and saved it but my bro turned off the pc before I could submit it, I'll get that sorted tomorrow, don't forget, the superbase needs to be overpowered, move at 1.00 speed and have a rather terrible turn rate so as to function like a starbase
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Psiyon

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Re: Submissions for project CAELUS
« Reply #164 on: May 25, 2012, 06:49:34 PM »

Kind of botched this corvette I was working on, but I think you still might be able to make use of it:

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