Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: [1] 2 3 ... 81

Author Topic: Submissions for project CAELUS  (Read 343306 times)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Submissions for project CAELUS
« on: May 10, 2012, 10:31:45 PM »

This is the thread where one submits art and ships/weapons for project CAELUS, since the project has grown so much it requires more organization.

Good luck to you all ;)


Also, rules for the submissions can be found here


Any post in this thread that is not a submission will be deleted. If you want to talk about the mod, please visit this thread.
- Trylobot
« Last Edit: May 11, 2012, 02:54:19 PM by Trylobot »
Logged

D0vahkiin

  • Lieutenant
  • **
  • Posts: 72
    • View Profile
Re: Submissions for project CAELUS
« Reply #1 on: May 11, 2012, 11:55:30 AM »

Pirate ships pending for approval.

I made some sprites already, 2 of them are fighter wings, 1 is a frigate sized freighter. I'd just like to know if the work is decent enough, if not, feel free to discard these vessels :) They are supposed to look crude, well, being Pirate vessels.

I have the descriptions and other lore related things done for them, I'd just like to know if they will do.

[attachment deleted by admin]
Logged

TheCornerBro

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
Re: Submissions for project CAELUS
« Reply #2 on: May 11, 2012, 12:32:38 PM »

For the sake of having my stuff in the right thread:
P.S. Do you think I overdid the purple? (I redid the color scheme from the last ones) also do you like the plated or normal Kafer?

[attachment deleted by admin]
Logged

maffo

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: Submissions for project CAELUS
« Reply #3 on: May 11, 2012, 01:03:58 PM »


Independers 11-5-2012

Finicker mk1 interceptor


this on merc. order made interceptor is a middle tech fast interceptor which features some slick aerodynamics. Its weaponry features:
(this is just some testing and seeing what is best guys, say what you see fit best:)
-  double assault gun(really focused on smaller craft, also unshielded frigates etc)
-  double light flak gun( from the new weapons pack, just experimental, really focused on fighters)
-  assault gun and and light autocannon (mixed weapons)

hull: 450
armor: 50
flux:750
no shield
3 per wing
price: around 8700( A bit higher than broadsword)

Thresher mk1 assault fighter


this expensive mid-tech assault fighters features the best tech the merc have to offer,
nicknamed headbutt for its ability to fly in with no regard for its own and come out alive.
- 2 light machine guns and a assault gun (good all around)
- 2 autocannon and a assault gun (more firepower)

hull: 750
armor: 100
shield with 50 degrees 0,6 damage/flux
flux: 1200
2 per wing
price: 11600 (like the warthog?)

kruell mk1 Bomber


this beast strikes, destroys, and eat destroyers for breakfast.
2 charger torpedoes give it good strike power and shields do the rest.
- 2 charger torpedoes, light dual autocannon(of new weapons pack)

hull: 450
armor: 75
shield with 90 degrees 0,4 flux/damage
3 per wing
price: 12000

and a not yet specified frigate that still is in the works

[attachment deleted by admin]
Logged

D0vahkiin

  • Lieutenant
  • **
  • Posts: 72
    • View Profile
Re: Submissions for project CAELUS
« Reply #4 on: May 11, 2012, 01:48:24 PM »

Pirates, 11.5.2012

Here are the first 4 pirate ships, with descriptions.

Heavy Corvette, "Turtle"



What seems to have formerly been a heavy duty Mining Drone, has been heavily modified and outfitted with additional armor plates and improvised weaponry. Mostly used in solo runs to raid shipping lines and freighters, but also excels at intercepting fighters, due to the advanced armor usually deflecting most low caliber weaponry.

Loadout 1: 360* mount Mining Laser

Hull: 1270
Armor: 350
Flux: 400
Speed: 102
Maneuverability: Excellent
1 per wing
Price: 10200

Heavy Interceptor, "Slugger"



The left half of the Turtle, crudely stripped apart of armor to increase the top speed, with improved missile weaponry for improved dogfighting capabilities. The Slugger is mostly seen supporting larger crafts in raiding operations, easily dispatching of any enemy interceptors.

Loadout 1: 360* mount Mining Laser, forward mount Swarmer SRM Launcher

Hull: 635
Armor: 275
Flux: 600
Speed: 128
Maneuverability: Good
3 per wing
Price: 13400

Small Freighter, "Moth"



The most common Pirate freighter in the system, popular due to excellent durability, self defense capabilities and a decent cargo hold. Has enough space to supply a small raiding fleet with ammunition and to hold a decent amount of loot.

Loadout 1: 360* mounts 2 Assault guns, Integrated point defense AI

Hull: 1000
Armor: 450
Flux: 800
Speed: 80
Maneuverability: Bad
Cargo hold: 150
Price: 5000

Heavy Attack Frigate, "Tauren"



A Moth class freighter with the cargo holds stripped off and replaced with dual mount weapons platforms, improved armor plates and a crude civilian shield generator. The most common frigate in the Pirate fleets, packs a powerful punch when grouped together.

Loadout 1: Forward mounted assault gun, frontal 360* Vulcan cannons, 4 broadside 90* autocannons.

Hull: 1800
Armor: 675
Flux: 1200
Speed: 90
Maneuverability: Bad
Price: 6100

Shields
Efficiency: 1.2
Upkeep: 50
Arc: Frontal 110*
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Submissions for project CAELUS
« Reply #5 on: May 11, 2012, 08:38:10 PM »

unnamed_01
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Submissions for project CAELUS
« Reply #6 on: May 11, 2012, 08:43:27 PM »

Could these be used? (as well as anything I have made in this http://fractalsoftworks.com/forum/index.php?topic=2205.0 thread)

Defense platform of some sort


Castor


Pollux
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Submissions for project CAELUS
« Reply #7 on: May 11, 2012, 08:58:55 PM »

unnamed_02
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Submissions for project CAELUS
« Reply #8 on: May 11, 2012, 09:08:18 PM »

unnamed_03
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Submissions for project CAELUS
« Reply #9 on: May 11, 2012, 09:28:34 PM »

unnamed_04
Logged

Trylobot

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1170
    • View Profile
    • Github profile
Re: Submissions for project CAELUS
« Reply #10 on: May 11, 2012, 09:49:19 PM »

unnamed_05
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Submissions for project CAELUS
« Reply #11 on: May 12, 2012, 01:35:27 AM »

@Sunfire those *might* be used for a traders faction. We'll have to see later on ;)

@Trylobot.  Exellent works!  Now that is something we can use for an high-tech faction :)
Logged

D0vahkiin

  • Lieutenant
  • **
  • Posts: 72
    • View Profile
Re: Submissions for project CAELUS
« Reply #12 on: May 12, 2012, 02:18:45 AM »

Hot damn, those ships will be epic for a midline/high tech faction. What about the Corporation? It could use some ships like those.

Pirates, 12.5.2012



Heavy attack Frigate, "Reaper"

An extremely peculiar and usual design by Pirate standards. The hull and armor were obviously salvaged from a very high end ship, but little is known of their origins. The extremely hardy armor protects the ship from any kind of attack, but handicaps speed due to immense weight. A medium mount module was crudely welded into the middle, capable of providing extreme firepower in a small package. These ships are usually met either alone in small raiding operations, or en masse in giant fleets. Due to extreme power draw of the advanced electromagnetic armor plates, no shield generator was installed.

Loadout 1: Hypervelocity driver, support
Loadout 2: Assault Chaingun, assault

Hull: 1200
Armor: 1300
Flux: 800
Speed: 100
Maneuverability: Good
Price: 15100
« Last Edit: May 12, 2012, 02:56:35 AM by D0vahkiin »
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Submissions for project CAELUS
« Reply #13 on: May 12, 2012, 02:54:02 AM »

Hot damn, those ships will be epic for a midline/high tech faction. What about the Corporation? It could use some ships like those.

Indeed. Was thinking the very same thing :)
Logged

medikohl

  • Admiral
  • *****
  • Posts: 854
    • View Profile
Re: Submissions for project CAELUS
« Reply #14 on: May 12, 2012, 05:50:14 AM »

*peeks*

[attachment deleted by admin]
Logged
"Captain! You can't call our greatest dreadnought 'The Parrot'"
"Watch me"
Spiral Arms: Ship Sprites for Everyone
Pages: [1] 2 3 ... 81